Recently on Twitter, I saw a Tweet from Mike Mearls on the topic of Using Fate Dice in a game of D&D. The idea was to allow players to tempt the fates for luck. His example in the game he ran was this. House rule I used in AD&D this last weekend: Get a big pile of … Continue reading Tempting Fate with FATE Dice in D&D
Today I decided to that I would like to share with you a favorite Homebrew Rule of mine for 5E D&D. This is a Homebrew rule that I developed because you see I love the Inspiration mechanic. Inspiration is simple and elegant in its both its intent and its use in the game. I have … Continue reading GM Inspiration Dice & GM Compells House Rules
My group is ramping up to put the finishing touches on our 5E Out of the Abyss game in the next few months. After that game comes to a close it is looking solidly like we will be heading right back into another 5E D&D game set in my personal Homebrew world. The story that … Continue reading #RPGaDay2016 Day 12: What Game is your group most likely to play next? Why?
Some cool Sheets of RPG
So recently I dipped my feet into running FATE for the first time. After playing many sessions of FATE and three campaigns of the amazing Dresden Files RPG. So as I set to reading the FATE rules for the first time as a GM I began giving much thought on what kind of game and … Continue reading FATE Freeport My Impressions & a Mini Review
FATE takes today's question and for a good many reasons. Fate Accelerated is totally free and FATE Core is pay what you want. In addition the FATE SRD is elegant and awesome. If you have not looked at this site yet. Do yourself a favor and go take a look at how an awesome SRD should look. … Continue reading #RPGaDay2015 Day 7 Favorite Free RPG
Star Trek FATE is a perfect example of the FATE system doing what it does best. In a time when there really is not a good set of rules for a very impressive game genre. FATE flexes its muscles and shows off how much versatility it has.
If you don’t know where to start, a good place is always the beginning. The beginning for Star Trek is the Starfleet Academy. Any non Vulcan or Vulcan/Human character starts the Academy at age 18 (18 skill points) and with a refresh of 3. Vulcans and Vulcan/Humans start the Academy at age 22 (22 skill points) and 5 Refresh. While most fate games give you free choice as to what skills you can have and where, being in the Academy requires some skills to be at least at +1 (Average):
Minimum requirements to be in Starfleet Academy
These skills are required to be at a minimum of +1:
There is a link to a blank Cadet Character sheet
The first 2 years of the Academy are used to get players accustomed to the FATE system and understand how different conflicts, both physical and social, are done…
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