Today I am going to talk a little bit about one of the hardest things to do as a Game Master. Run what you love, I know it sounds easy. Yet ask a handful of GM’s and you will likely find that many of them are not running games they love. Often they are running games the group wants to play not what they themselves … Continue reading Mondays Muse, Run What You Love.
Not long ago I got in a twitter conversation about character backstories. One of my followers @CrossingNewLeafe chimed in on a conversation that I had commented on with @theGodDamnDM about making an awesome backstory that will impress your DM. One commenter had stated that they felt that a short backstory was the best. Others had stated that there was nothing wrong with a long and … Continue reading Player Characters Backstories are Not Stories.
Today I decided to that I would like to share with you a favorite Homebrew Rule of mine for 5E D&D. This is a Homebrew rule that I developed because you see I love the Inspiration mechanic. Inspiration is simple and elegant in its both its intent and its use in the game. I have found that one constant with all players is that they … Continue reading GM Inspiration Dice & GM Compells House Rules
Earlier this year I asked my readers what you all wanted to see more of. The resounding answers were homebrew content and the return of creature features in my blogs. You asked and I am more than happy to oblige. So I reached back into my bag of tricks from when I was working on the concept of my homebrew world. There I found an … Continue reading Homebrew Monster: Scorpion Moth Swarm
Today I wanted to talk about the importance of note taking at the table as a game master. For years I did not take notes. I just ran my games and a day or two later I would sit down and pencil in the high points mentally and carry on with my game. I am not sure if it was my youth that kept me … Continue reading Finding Inspiration & Note Taking.