Recently on Twitter, I saw a Tweet from Mike Mearls on the topic of Using Fate Dice in a game of D&D. The idea was to allow players to tempt the fates for luck. His example in the game he ran was this. House rule I used in AD&D this last weekend: Get a big pile of FATE dice, d6s with two blank sides, two with plus … Continue reading Tempting Fate with FATE Dice in D&D
Do’s and Don’ts for when your game goes off the rails. Continue reading Tips For When Players Sidestep The Plot
Today I am going to talk a little bit about one of the hardest things to do as a Game Master. Run what you love, I know it sounds easy. Yet ask a handful of GM’s and you will likely find that many of them are not running games they love. Often they are running games the group wants to play not what they themselves … Continue reading Mondays Muse, Run What You Love.
Thanking your Game master is not hard. Look when it comes to saying thank you to your Game Master. There is just no other better way than to just saying it. Don’t just say it once said repeatedly after good games and bad. Let them know that you appreciate the work that they do for your group. Being a GM can be a thankless job … Continue reading #RPGaDay2017 25th Day. What is the Best way to Thank Your GM? SAY IT!!
Not long ago I got in a twitter conversation about character backstories. One of my followers @CrossingNewLeafe chimed in on a conversation that I had commented on with @theGodDamnDM about making an awesome backstory that will impress your DM. One commenter had stated that they felt that a short backstory was the best. Others had stated that there was nothing wrong with a long and … Continue reading Player Characters Backstories are Not Stories.
Today I decided to that I would like to share with you a favorite Homebrew Rule of mine for 5E D&D. This is a Homebrew rule that I developed because you see I love the Inspiration mechanic. Inspiration is simple and elegant in its both its intent and its use in the game. I have found that one constant with all players is that they … Continue reading GM Inspiration Dice & GM Compells House Rules
Today’s inspiration for my Mondy Muse comes from my good friend over at Rolling Boxcars Blog. My good friend gave me a call and we were chatting about his upcoming Burning Wheel game that is looking forward to. This led us on to the discussion of how systems like Torchbearer are built around the foundation of things that often get overlooked and hand waved in D&D and … Continue reading Monday Muse hand waving Rules