So I have been wanting to bring back Hook of the day for some time now. Well, today is the day! I did not want to just throw you guys out a hook. I wanted to show you some of my methods for creating hooks or in some cases entire adventures quickly and simply for my games. I also wanted to kick it off with … Continue reading Return of Hook of the Day! The Book is the Key.
One of my Favorite line in the Firefly T.V. series. As a GM it sets the perfect tone for my blog today. In most space based Science fiction games one often overlooked place where most of the game is going to take place is the ship. As a GM it is imperative you give the players a vessel with personality ! Hence today’s Title. Not … Continue reading River? Serenity?
Here is a lovely little side trek for our gamer’s that sure to if run right to be a wild fun game session. Inspired by a silly episode of Scooby doo that I only caught about five minuets of. But sometimes it’s in the brief glimpse of something where we find some of out best inspiration. All of this will begin in a sleepy little … Continue reading The mines of the dreaded Behir
During a bout of terrible weather the party seeks shelter from the elements in a cave overlooking the road they have been traveling on. If the players blindly enter the cave with out scouting first they will find themselves immediately under attack. If the players take a moment to scout out the location before they enter the cave they will discover is not abandoned. Hobgoblins are … Continue reading Finders Keepers
As the players stop for the night at a crossroads inn they are warmly greeted by the inns stable boy. He offers to groom and stable all of the party’s mounts while they stay for two silver per horse. He is willing to be negotiated down to a single silver for the labor. He takes the reigns and informs the players that they are in … Continue reading Stable Boy; what stable boy ?
The outlying villages recently have come under the threat of raiders. Goblins ride out of the darkness mounted on agile dire rats. Wielding crossbow, lance and cleavers. They are the Gutter Rat Clan. The adventures are hired to set into the forest and track these goblins down. Only the more the players look the more their leads point them in the direction of the city … Continue reading Gutter Rat Raiders !
The party sets camp for the night and while foraging for food encounters an abandoned sanctuary with pillars and hanging garden structures. Scattered about are exquisite statues in various poses. Oddly the statues are from all classes. Peasant to Noble and Adventure alike. The players have walked into the lair of a Medusa. If the players survive they will note one of the statues if … Continue reading Head of State