Foster Leathercraft Leather Wallet Game Screen

The Idea

A while back I had an inspiration for a portable magnetic game screen to use for tabletop gaming. Since this idea was more for a game master on the go than a home-based gamer. What I would need was as a screen for keeping a few notes and to roll dice behind nothing more. But I still wanted it to be as functional as possible while looking great on the table.

Bringing the Game Screen To Life

I turned to Foster Leathercraft for the assist in bringing my idea to reality. The Result was this beautify crafted Leather wallet style game screen with magnetic backing and index card Inserts. I honestly could not be more impressed with the finished product. It was an absolute treat watching its development take place. Over the course of a few months, Foster Leathercraft and I discussed the progress and hurdles of the game screens creation. The idea was simple enough, economically bringing it to life would prove to be more difficult than expected. We soon learned to cut and insert the sturdy panels for the game screen proved to be the most complicated portion of the design. Cutting the steel inserts to size proved both quiet time consuming and costly. After many broken blades, Foster devised a process to affordably cut the steel inserts. Once this was overcome he had a prototype crafted in short order.

Finished Product

The game screen itself is nothing short of a work of art. The craftsmanship is top-notch. Its appearance will only get better with use as the leather ages. Taking on the character of the sessions, months and years of gaming it will see. The artwork is in the style of the first edition of D&D core books. This also complements the art on the Dice Cups that he crafts as well. This will make a nice looking set at the table of any game session. The screen itself measures just over 16 inches long and shy of 5 inches high. Making it large for some pockets but in reality, is only slightly bigger than my iPhone plus when folded. Thus making it perfect for travel for me. I use a couple of disk magnets to keep it game screen securely closed when not in use. It turned out looking amazing but a bit smaller than my first plan. I had originally wanted the screen sized for 4×6 inch index cards. But with the finished wallet in hand, I now think that it would have been too large.

At The Table

When it comes to gameplay, space is not at a premium by design. That said, with the use of flat disk rare earth magnets that I keep my wallet game screen closed. I can place twenty, three by five index cards in the wallet and still securely close it without issue.

How Will I Use It?

I break my sessions into three Acts. Each act has a number of index cards with notes for how things will play out in the game. I keep things sorted by placing each of these Acts in their respective panel from left to right in the game wallet. With this method between my notes and my phone or my iPad, I can run anything I need during the game.

I also discovered that with the magnets. I also have the ability to snap my Paizo face cards to the game screen for added depth of role play. Allowing my players to add faces to the NPC’s they meet. This is a huge benefit when traveling. In a convention setting your players will need all the help, they can get to remember who they encounter. I am looking forward to this year’s upcoming MACE convention to show this awesome wallet game screen off to my friends and fellow gamers. If you think this is as nice a portable screen as I do and you would like one of your own. Give a shout out to my friend Fosters Leathercraft and let him know that this is a must-have for you as well!

Mace West 2019



Once more we have returned home from a Mace convention. This was our second trip to Mace West and I wanted to take a brief moment and look back on it. On our first year, we had a blast. It was our first time traveling to a convention with the main intent to be vendors in 2018. It was a good success last year and we were eager to see if one year later that we would have a repeat performance.

The trip up on Friday morning was a slow slog through the rain. I hate driving in the rain so I was very relieved once we arrived. Having a few cons now under our belt table set up was quick and easy. So shortly after arrival, we were able to kick back relax people watch and vend.

This might have been the first time that I have arrived at a convention and had not felt rushed for time to get ready for a game or get the table set up. I must say that it was nice to have that time to come down from the stress of the drive.

For me, the highlight of the convention was meeting new people and playing some fun games. As always I play Mace Cons lose and ride my luck for finding games to play in. Somehow Con luck never fails me and I end up in a great game every time. (Knocks on wood) I know one year my luck will run out on me. This year the trend continued and late on Friday night as luck would have it I got into a pickup game ran by the Great DM Scotty!

So myself along several of my close con friends sat down to a game of Survive the Night. A game by David Kish. It’s a fast-paced D6 horror game that uses face paced speed of play to keep the focus on the story. The game we played was Aqualung. Where we found ourselves as teens locked in a slowly flooding sewer being hunted. Let the games begin! The game plays well do DM Scotty’s style of running and his terrain system also complements it well. Just like any good horror game not all of us made it out alive but man we did we have a ton of fun!

Sadly our weekend was called short as we tried to beat the Storm front home on Sunday in an effort to avoid another slog in the rain on our way home. Unfortunately, that was not the case and we left in the rain and remained in the rain the entire way home. My luck has remained that if I have clear weather on the drive home. I get ConCrud.. Or I get to drive home in a wall of water. I think I am at the point that I would rather Crud next time. MAYBE.

Looking at future trips to Mace West I think both Missy and I are going to try to get in more game time at the convention itself. After all, we are gamers first and foremost, Vending is great but we both always want to experience everything that the con has to offer. After all, a gamer needs to game!

Skylanders Swap-Force Haul (Good Will)

Skylanders Haul

I had a great find at Goodwill for $8.99, a bag full of Skylanders. Everything came in a carrying case: inside were 20 Skylanders and the Portal. The figures included: wash buckler (swap-force), whirlwind, horn blast whirlwind (swap-force), blast zone (swap-force), pop fizz, terrafin, knock-out terrafin (swap-force), ignitor, super gulp pop fizz (swap-force), slobber tooth (swap-force), trigger happy (giants) , dinorang, bumble blast (swap-force), jolly bumble blast, lava barf eruptor (swap-force), pop thorn (swap-force), slam bam (giants), ninja stealth elf (swap-force), wind-up (swap-force), and groove machine (swap-force). Two plushes: trigger happy and gill grunt. The swap-force portal.

I will use a few of the figures as inspiration for Pathfinder monsters: pop thorn, looks like a flying puffer fish; slam bam, looks like an ice elemental; 4 armed yeti, slobber tooth, a prehistoric dragon turtle; and pop fizz, a furry goblin alchemist. Some I will keep for monster figures, but others I will sell.

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FFG Announces Rise of the Separatists

Fantasy Flight Games has announced that the next big setting release for Star Wars RPG will be Rise of the Separatists.  For a long time, there has been a call for this setting to be put out and thankfully FFG has slated it for production.

For generations, the Jedi Knights have been guardians of peace and justice in the Republic. But now they face a challenge like never before. With the Battle of Geonosis, the Clone Wars have begun. Battles rage across the galaxy as the Jedi and the Grand Army of the Republic fight back against the sinister agents and indefatigable droid armies of the Confederacy of Independent Systems. Meanwhile, the diplomats and representatives of the Galactic Senate work for peace and forge political alliances. Amid the chaos, looters, salvagers, and other fringers profit from the detritus of war, or simply try to survive.

Fantasy Flight Games is proud to announce Rise of the Separatists, a new Era Sourcebook for the Star Wars™ Roleplaying Game!

Rise of the Separatists explores the early days of the Clone Wars, and is fully compatible with every Star Wars Roleplaying Game line, including  Edge of the EmpireAge of Rebellion, and Force and Destiny!

Within this 144-page sourcebook, you’ll find expanded player character options, new weapons, gear, and vehicles, profiles of famous Clone Wars-era characters, guidance for running a campaign in this time period, and more!


Mongoose Traveller (1E) Support Now on Fantasy Grounds

SmiteWorks announces on the 11th that Fantasy Grounds will support the first edition of the Traveller role-playing game, published by Mongoose Publishing.

Here are a few shots of what it is going to look like:

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Based on the Classic Traveller rules set, this book has been streamlined for modern roleplaying, and yet still retains that unmistakable Traveller aura. With complete rules for character and world creation, spaceships, encounters and trading, it is your gateway into new universes.


The Traveller Main Rulebook is the cornerstone of all your Traveller games, to be expanded upon with core supplements such as Mercenary and High Guard, or used with different settings like Starship Troopers, Judge Dredd and, of course, the Original Traveller Universe.


Written by Gareth Hanrahan, the Traveller Main Rulebook contains many things fans of the classic game will find familiar, but always with a new twist.

Now personally I think this is a step in the right direction for Fantasy Grounds. Most people that use Fantasy Ground over roll 20 do so because of the beautiful look and quality of how well they adapt licenses to their interface. They do this job so well that I have talked to many gamers over the years that have had no idea that Fantasy grounds can be used with any setting even though it says so right on their homepage. In a small way, Fantasy Grounds makes their licensed product look so damn good people simply forget the full capabilities the system offers.

Also, I think its great to see a product that might attract some more of the old guard die-hard tabletops to venture into the digital verse and break new ground. Who am I kidding as we all know there is a tremendous OSR presence online that will be happy to see something like this.


You can get more information, and download the ruleset for Fantasy Grounds, from the Fantasy Groundswebsite, or on Steam.

Product Stoplight: One Page Dungeon Compendioum 2011

About three years back I stumbled on the one-page dungeon model. I was very hesitant to like it at first. But the more and more I looked thought about it the more I fell in love with it. This simple outline of an adventure is a wonderful framework for a quality adventure. Moreover, instead of spoonfeeding you encounter after encounter giving you a connect the dots dungeon, you are given enough detail to spark your creativity allowing you and your players to hit the ground running.
I highly recommend giving one-page dungeons a look.

236864-thumb140Publisher: Shattered Pike Studio
Print Edition Link: 1 Page Dungeon 20011 Print
PDF Link: 1 Page Dungeon 2011 PDF

The Print Edition of the 2011 One Page Dungeon Compendium featuring 62 One Page Dungeon Contest entries spanning several genres including horror, sci-fi, and of course classic fantasy.  The submissions are fairly system neutral by design, and many can be easily dropped into your existing campaign!

Authors/ Creators

Michael Richards, Random Wizard, Aaron Frost, Mundi King, Dyson Logos, Greg Gillespie, Jason Morningstar, Joe Sarnowski, Kelvin Green, Leslie Furlong, Lester Ward, Mike Monaco, Rob, Sutart Robertson, Thom Wilson, Tim Hartin, Andrew C. Durston, Ben ‘Kthulhu’ Bullock, Bill De Franza, Billy Miller, Brian Leet, David Eynon, Dennis Filipiak, Donald Peterson, Doyle Wayne Ramos-Tavener, Dylan Hartwell, Emil Larsson, Eric Jones, Greg Schuster, Iaian Jones, James Pacek, Jay Brown, Jens Thuresson, Joe Pruitt, John Laviolette, Jonathan ‘Wyrd’ Brazell, Jonathan Walton, Jordan Penny, Joshua Bennet, Joshua Burnett, Justin Colussy-Estes, Kirk Stone, Marc Pavone, Mark Morrison, Matthew Schmeer, Michael Bors, Michal Gibbons, Michael K. Tumney, Nicholas Sigwald, Patrick Maguire, Peter Regan, Ravi, Rodney Sloan, Roger S.G. Sorolla, Roland Volz, Shane Knysh, S.J. Harris, Simon Forster, Steve Johnson, Tim Labor, Tim Shorts, Todd Mitchell, Tom Livak, Travis Miller, and Zack Buntin.

Price: $3.00


Akroydiesel Age RPG

I have been looking into the AGE system more and more recently and then I saw something that caught my eye. Arkroydisesel AGE. What at first, I thought to be a Dieselpunk setting for AGE.
Sadly, it turned out that in my haste Akroydisel is not part of the AGE system. On the bright side, there are over 300 pages of information to mine for ideas in this product.


Publisher: Leland Andercheck

Pages: 359
Link:  Akroydiesel AGE RPG


The Akroydiesel Age is a dieselpunk setting which hearkens back to the society and style of 1930s America. With an anachronistic set of technologies futuristic and old-fashioned, AdA is a world littered with loot, mutants, and monsters without forsaking sophisticated societies. This book covers the Eastern Free States (E.F.S.), the government of what was the United States’ East Coast.

It has been an eon since unified human civilization was shattered by an engineered catastrophe that nearly destroyed humanity. Civilization’s resurgence over the past century and a half stand in stark opposition to the lands still wallowing in the scars of the Lost Age. The discord sown by clashes between newly risen nation-states means the land must flow with blood and oil.

The Akroydiesel Age RPG (AdA) is a d100 dieselpunk game suitable for everything from noir mysteries to pulp adventures!


  • Take the Wheel!  A wide range of vehicles and vehicle options leaves players spoiling for choice.
  • Test your Psyche!  A robust psychological health system tantamount to the physical one in depth, healing options, and repercussions rather than “roll or +1 madness.”
  • Choiceful CharGen!  Select an Origin and a Background for thousands of potential combinations, every character feels even more unique thanks to the Birth Trait system!
  • Your Character, Your Progression!  Spend exp on the skills and traits in a classless system that lets you freely develop your ideal character build.
  • Load Up!  Wide choice of weapons with nine different types of gun (several of each type) and everything from grenade launchers to bows to cutlasses available.
  • Talk Things Out!  AdA incorporates a unique Social Combat system to offer an alternate route to conflict resolution, with meaningful mechanics in place of a single die roll.
  • Shoot Things Out!  High lethality combat paired with a huge arsenal wide plethora of customization in trait selection results in many combat possibilities.
  • Morph Yourself!  Over 100 morphs that change your character’s body and mind, offering exciting possibilities–and risks.