Warfare is an inescapable part of the Star Wars universe, from the blow dealt to the Rebel Alliance in the Battle of Hoth to a few Rebel strike teams taking on a legion of stormtroopers stationed on Endor. Seize your chance to get your boots on the ground and lead your troops to victory with Star Wars™: Legion, a miniatures game of thrilling infantry battles in the Star Wars universe!
Star Wars: Legion invites you to join the unsung battles of the Galactic Civil War as the commander of a unique army filled with troopers, powerful ground or repulsor vehicles, and iconic characters like Darth Vader or Luke Skywalker. While innovative mechanics simulate the fog of war and the chaos of battle, the unpainted, easily assembled miniatures give you a canvas to create the Star Wars army you’ve always wanted to lead into battle—whether you fight for the monolithic, oppressive Galactic Empire or the ragtag Rebel Alliance.
Star Wars Legion has hit the shelves of FLGS all over the country now and many of us are in various stages of putting together our armies. For my figures are put together and primed and I am itching to get some test battles in. I only picked up a core box ATM and even though I have not played a round of the game yet I am already debating with my self if I want to pick up extra units or a second core box.
Ever since seeing some sample play of Legion at Pax I have been itching to get the game at my table. So I must admit that I am thrilled to have learned that where I was a bit worried that myself and only a few others would be interested in Legion. The local wargaming community seems to be all in with Legion.
In the coming days, I will be doing some mini blogs going further into SWL, my impressions and some of the crafty things I have been cranking out on my 3d Printer as I am writing this.
If you want to get in on Star Wars Legion here are a few affiliate links to get you started.
Today while checking out some of my local thrift stores I stumbled on a great deal! I copy of Scotland Yard in perfect order. It looked as if it was maybe played one time ever. So I picked it up and gave it a new home for well under five dollars! Best yet it seems I got really lucky and my game is not only totally intact but after looking up some images I realised that I got the sweet REAL MR X. hat, and not the terrible cardboard thing that comes in many boxes.
I have only one game of Scotland Yard under my belt in the past so I am looking forward to getting this on the table and me and my friends giving it a few plays. Like it or hate it as long as we have fun for a game or two this time we will have scored a win! Better yet if we turn out to love it then it will be a game we will keep around the table for years to come.
I have been wanting to try and hook my players with some games of this style for a while and this was an opportunity that could not be missed. I have been wanting to get into a game of Last Friday Night and I am secretly hoping this is the gateway game to get my players motivated to get it.
So please, pitch in and comment what other great games like this are out there for me put on my radar and look out for. I look forward to coming back soon and letting you all know what my thoughts on the game and if I enjoyed it as much as I hope.
Recently I picked up a copy of Atlas Games, Munchkin Gloom! STOP, before you read any further! This is NOT a Munchkin game. I know the box is sized like any other munchkin game, and the art style is just like any other Munchkin game. BUT it is a GLOOM GAME! With a Munchkin theme! Surprise!
I bring this up because in my excitement at seeing the box. For a moment thought that I had, in fact, purchased a Gloom Munchkin game not the other way around. From what I have since heard on the subject I am not alone in nearly making this mistake. I have also learned that a few people I have spoken with did, in fact, make that very mistake. Having assumed it was another munchkin clone. Not this time friends, this is a GLOOM clone, with a Munchkin skin. Best of all, I think that it more that succeeds in doing the job of feeling both like Gloom and Munchkin wonderfully!
So what is Munchkin Gloom you ask? Well in munchkin Gloom, you are playing an adventuring party of heroes and telling stories about their heroic adventures. Followed closely by their eventual but inevitable demise in the standard gloom storyteller glory! The players go around the table telling tales of each of our hero’s rise and fall and eventual untimely painful demise. The player in the end with the most tormented miserable party measured by Self-worth is the winner!
As I mentioned earlier the artwork really feels like Munchkin. That pure munchkin look and feel is beautiful in its very munchkin way. John Kovalic’s art style is unmistakable and it is nice to see that they took full advantage of his work in this project. The Gloom treatment of transparent cards is still here. Additionally, the transparent cards really make John’s artwork pop! Overall it is just a darn good looking game.
Gameplay wise it is 100% Gloom, But Munchkin was not forgotten at the artwork alone. The flavor of Munchkin was deeply embraced to keep you feeling of the (Munchkinvers) setting? Maybe it is the gamer in me, but I found it easier to really get into Munchkin Gloom stories. Maybe that is the Evil GM in me coming to the surface or the many years of telling stories with my fellow gamers about the trials and tribulations of other adventuring parties in games of old.
One of the reasons why I think this is such a wonderful merging of two products. Most Munchkin players will tell you that they already roleplay and do a bit of storytelling when they play. As gamers, we just tend to embrace the moment. In Gloom that is the whole point of the game!
Munchkin Gloom encourages storytelling with each card play! With no “curse” aspect in Gloom but being a core theme of Munchkin. Gloom relies on the use of its event cards to help give that backstabbing underhanded feel present in Munchkin.
Munchkin’s style of humor is on full display with cards like “Crossed the GM, Grappled with a Gummy Golem, Paid for the Pizza and Failed to Kick in the Door”. Between the art and the well thought out cards and Events. At least for a short time, you may find that you much prefer telling stories about Munchkin and their downwards spiral instead of racing to level 10!
Gameplay is quick and simple, Each player starts with a number of adventures depending on the number of players and the length of the game that everyone would like to play. After the players are selected each play draws five cards and play begins. You take two actions on your turn.
ON YOUR TURN
Play an Event for its effect and discard it.
Play a Modifier on a Character, and leave it there (Yours or other players)
Play and Untimely Death card on a Character with negative Self-worth, as your first action only. You may play this on your or another player’s character
Discard your entire Hand
Pass your action by doing nothing
After you have passed or taken two actions. you draw back up to 5 cards hand size unless you have a card that says otherwise.
Overall this is a fun game of storytelling and gloomy silly endings that should be fun for everyone around the table. Fans of Munchkin I am fairly certain will enjoy this game as munchkin fans are use to cursing and backstabbing one and other for the sake of humor and fun.
If you are not a fan stick it to your partner kind of games this might not be the game for you. Also if you are not into sprinkling some story and roleplay into your games you might also consider avoiding Munchkin Gloom. Because much of Glooms charm comes from the crafting of the stories with the cards.
Have you played munchkin gloom yet? Let me know what your thoughts were about the game? Were you one of the gamers out there that thought they were picking up a munchkin game? If so did you end up liking Gloom as well? I would love to hear from you!
Runkle Plays Games gives Munchkin Gloom a solid 16! I felt I could not go higher because of the need to story tell to really make gloom shine. As well as the ingrained stick it to your nature of Munchkin is not for everyone either. Lastly the game play can be a touch long coming in at 60 min.
If you have good storytellers in your group and players that are okay with the competitive gameplay. Munchkin Gloom will likely rate much higher for you. In the right group, I can see this being an 18.
If you have not played it but are interested in giving it a try. Support my blog and pick it up from Amazon at no extra cost to you.
Just a short off topic note here. Smash Up! is on steam. The game is still in Early Access but hey ! It’s Smash Up! The Developers plan to bring it to IOS and Android as well. At the moment I have only noticed it on Steam. For now, the free version only has 3 factions. But more will come and are already available for purchase.
If you love board games you likely have given this one a play or two. If not Check it out its FREE. I myself will likely be waiting until it hits IOS. As I have an ever-expanding collection of great board and Card games on my IOS.
(Note: This is Early Access expect some bumps in the road.)
So some Details.
WHAT THE DEVELOPERS HAVE TO SAY:
Why Early Access?
“Smash Up is a unique and popular card game. We want to be sure that players easily grasp the premise of our digital version and check that our design is the optimal solution for playing both solo and multiplayer games. We want to be sure that the online experience is as good as it can be. We want to check that our delivery mechanism is acceptable for players.”
Approximately how long will this game be in Early Access?
“Around two months.”
How is the full version planned to differ from the Early Access version?
“The final game will have 3 factions in the free version and the possibility to play against three opponents online. It will be possible to purchase a Starter Pack which will grant access to the full suit of 8 factions found in the physical base game. That means each player can have a unique combination to ‘Smash Up’.
During Early Access, the only difference will be that the Starter Pack will fill-up with factions during that period. Additional player factions will also release more of the game’s Base Scoring cards, which are themed to match the respective factions.
AI will become more challenging at the harder level settings. We will make functionality adjustments based on player feedback. Support for further languages will be added.”
What is the current state of the Early Access version?
“The game is playable both online and offline. Basic online functionality is in to allow online multiplayer and we will be refining the system through Early Access.
The three free factions included in the Early Access version are Dinosaurs, Ninjas and Geeks.”
Will the game be priced differently during and after Early Access?
“Yes. People buying the Starter Pack during Early Access will receive a discount.”
How are you planning on involving the Community in your development process?
“We will be monitoring forum feedback to assess the game’s learning curve, preferences for factions, and overall usability.”