Foster Leathercraft Leather Wallet Game Screen

The Idea

A while back I had an inspiration for a portable magnetic game screen to use for tabletop gaming. Since this idea was more for a game master on the go than a home-based gamer. What I would need was as a screen for keeping a few notes and to roll dice behind nothing more. But I still wanted it to be as functional as possible while looking great on the table.

Bringing the Game Screen To Life

I turned to Foster Leathercraft for the assist in bringing my idea to reality. The Result was this beautify crafted Leather wallet style game screen with magnetic backing and index card Inserts. I honestly could not be more impressed with the finished product. It was an absolute treat watching its development take place. Over the course of a few months, Foster Leathercraft and I discussed the progress and hurdles of the game screens creation. The idea was simple enough, economically bringing it to life would prove to be more difficult than expected. We soon learned to cut and insert the sturdy panels for the game screen proved to be the most complicated portion of the design. Cutting the steel inserts to size proved both quiet time consuming and costly. After many broken blades, Foster devised a process to affordably cut the steel inserts. Once this was overcome he had a prototype crafted in short order.

Finished Product

The game screen itself is nothing short of a work of art. The craftsmanship is top-notch. Its appearance will only get better with use as the leather ages. Taking on the character of the sessions, months and years of gaming it will see. The artwork is in the style of the first edition of D&D core books. This also complements the art on the Dice Cups that he crafts as well. This will make a nice looking set at the table of any game session. The screen itself measures just over 16 inches long and shy of 5 inches high. Making it large for some pockets but in reality, is only slightly bigger than my iPhone plus when folded. Thus making it perfect for travel for me. I use a couple of disk magnets to keep it game screen securely closed when not in use. It turned out looking amazing but a bit smaller than my first plan. I had originally wanted the screen sized for 4×6 inch index cards. But with the finished wallet in hand, I now think that it would have been too large.

At The Table

When it comes to gameplay, space is not at a premium by design. That said, with the use of flat disk rare earth magnets that I keep my wallet game screen closed. I can place twenty, three by five index cards in the wallet and still securely close it without issue.

How Will I Use It?

I break my sessions into three Acts. Each act has a number of index cards with notes for how things will play out in the game. I keep things sorted by placing each of these Acts in their respective panel from left to right in the game wallet. With this method between my notes and my phone or my iPad, I can run anything I need during the game.

I also discovered that with the magnets. I also have the ability to snap my Paizo face cards to the game screen for added depth of role play. Allowing my players to add faces to the NPC’s they meet. This is a huge benefit when traveling. In a convention setting your players will need all the help, they can get to remember who they encounter. I am looking forward to this year’s upcoming MACE convention to show this awesome wallet game screen off to my friends and fellow gamers. If you think this is as nice a portable screen as I do and you would like one of your own. Give a shout out to my friend Fosters Leathercraft and let him know that this is a must-have for you as well!

Product Stoplight: One Page Dungeon Compendioum 2011

About three years back I stumbled on the one-page dungeon model. I was very hesitant to like it at first. But the more and more I looked thought about it the more I fell in love with it. This simple outline of an adventure is a wonderful framework for a quality adventure. Moreover, instead of spoonfeeding you encounter after encounter giving you a connect the dots dungeon, you are given enough detail to spark your creativity allowing you and your players to hit the ground running.
I highly recommend giving one-page dungeons a look.

236864-thumb140Publisher: Shattered Pike Studio
Print Edition Link: 1 Page Dungeon 20011 Print
PDF Link: 1 Page Dungeon 2011 PDF

The Print Edition of the 2011 One Page Dungeon Compendium featuring 62 One Page Dungeon Contest entries spanning several genres including horror, sci-fi, and of course classic fantasy.  The submissions are fairly system neutral by design, and many can be easily dropped into your existing campaign!

Authors/ Creators

Michael Richards, Random Wizard, Aaron Frost, Mundi King, Dyson Logos, Greg Gillespie, Jason Morningstar, Joe Sarnowski, Kelvin Green, Leslie Furlong, Lester Ward, Mike Monaco, Rob, Sutart Robertson, Thom Wilson, Tim Hartin, Andrew C. Durston, Ben ‘Kthulhu’ Bullock, Bill De Franza, Billy Miller, Brian Leet, David Eynon, Dennis Filipiak, Donald Peterson, Doyle Wayne Ramos-Tavener, Dylan Hartwell, Emil Larsson, Eric Jones, Greg Schuster, Iaian Jones, James Pacek, Jay Brown, Jens Thuresson, Joe Pruitt, John Laviolette, Jonathan ‘Wyrd’ Brazell, Jonathan Walton, Jordan Penny, Joshua Bennet, Joshua Burnett, Justin Colussy-Estes, Kirk Stone, Marc Pavone, Mark Morrison, Matthew Schmeer, Michael Bors, Michal Gibbons, Michael K. Tumney, Nicholas Sigwald, Patrick Maguire, Peter Regan, Ravi, Rodney Sloan, Roger S.G. Sorolla, Roland Volz, Shane Knysh, S.J. Harris, Simon Forster, Steve Johnson, Tim Labor, Tim Shorts, Todd Mitchell, Tom Livak, Travis Miller, and Zack Buntin.

Price: $3.00

 

Akroydiesel Age RPG

I have been looking into the AGE system more and more recently and then I saw something that caught my eye. Arkroydisesel AGE. What at first, I thought to be a Dieselpunk setting for AGE.
Sadly, it turned out that in my haste Akroydisel is not part of the AGE system. On the bright side, there are over 300 pages of information to mine for ideas in this product.

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Publisher: Leland Andercheck

Pages: 359
Link:  Akroydiesel AGE RPG

 

The Akroydiesel Age is a dieselpunk setting which hearkens back to the society and style of 1930s America. With an anachronistic set of technologies futuristic and old-fashioned, AdA is a world littered with loot, mutants, and monsters without forsaking sophisticated societies. This book covers the Eastern Free States (E.F.S.), the government of what was the United States’ East Coast.

It has been an eon since unified human civilization was shattered by an engineered catastrophe that nearly destroyed humanity. Civilization’s resurgence over the past century and a half stand in stark opposition to the lands still wallowing in the scars of the Lost Age. The discord sown by clashes between newly risen nation-states means the land must flow with blood and oil.

The Akroydiesel Age RPG (AdA) is a d100 dieselpunk game suitable for everything from noir mysteries to pulp adventures!

 

  • Take the Wheel!  A wide range of vehicles and vehicle options leaves players spoiling for choice.
  • Test your Psyche!  A robust psychological health system tantamount to the physical one in depth, healing options, and repercussions rather than “roll or +1 madness.”
  • Choiceful CharGen!  Select an Origin and a Background for thousands of potential combinations, every character feels even more unique thanks to the Birth Trait system!
  • Your Character, Your Progression!  Spend exp on the skills and traits in a classless system that lets you freely develop your ideal character build.
  • Load Up!  Wide choice of weapons with nine different types of gun (several of each type) and everything from grenade launchers to bows to cutlasses available.
  • Talk Things Out!  AdA incorporates a unique Social Combat system to offer an alternate route to conflict resolution, with meaningful mechanics in place of a single die roll.
  • Shoot Things Out!  High lethality combat paired with a huge arsenal wide plethora of customization in trait selection results in many combat possibilities.
  • Morph Yourself!  Over 100 morphs that change your character’s body and mind, offering exciting possibilities–and risks.

 

 

Dragonlance Classics Volume I (2e)

17370-thumb140Publisher: Wizards of the Coast

Pages: 128
Link: Dragonlance Classics Volume I (2e)

 

 

Calling all Dragonlance saga heroes!

 

At long last, the first four Dragonlance modules are back.

Together for the first time, play the entire adventure of the first book of the Dragonlance saga!

Starting from the Inn of the Last Home in Solace, journey throughout the lands of Ansalon and defy the evil that threatens to overwhelm an entire continent. Explore the Lost City of Xak Tsaroth, defeat the mighty black dragon Khisanth, and recover the Crystal Staff of Mishakal. Penetrate the fastness of Pax Tharkas and face the evil Verminaard and the red dragon Ember. Can you survive the dangers of Skullcap, hounded by the undead minions of the wizard Fistandantilus?

Your journey, should you survive that far eventually takes you to the subterranean wonders of Thorbardin, the kingdom of the dwarves. What waits for you there is known only to those who dwell within!

The immense, world-sweeping Dragonlance saga awaits you. Answer the call to save the world of Krynn from the threat of ultimate evil!

An epic adventure for 3rd- to 8th-level characters.

 

Shadows of the Dusk Queen for 5th Edition

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Publisher: Kobold Press
Pages: 36

Link: Shadows of the Dusk Queen
Includes a 12-page art and map appendix to speed play; heavily illustrated.

 

Mirror, Mirror on the Wall…

Before you is a dark forest with trees rising as much as a hundred feet into the air. Foreboding and sorrow seem to emanate from within. Occasionally, shadowy creatures are glimpsed moving among the trees. Slow, plaintive howls echo among the dark branches as a cool wind begins to blow as if whispering barely discernible words…

“She has returned. She has returned. She has returned.”

 

Shadows of the Dusk Queen is a 5th Edition adventure for 8th-level characters that take players deep into a forest out of a dark fairy tale, where a long-imprisoned fey queen has returned – and evil creatures are stirring.

Featuring full-color art by Brian Syme, Shadows of the Dusk Queen is great for groups who love dark fantasy adventure, or for GMs looking to shake things up by bringing a little fear to the table.

The whispers are getting louder. Do you dare take the forest path, and learn the secrets of the Dusk Queen?

 

Dead in the Eye (4e)

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Publisher: Wizards of the Coast
Pages: 16
Link: Dead in the Eye (4e) D&D Adventure

Years ago this was a free RPG Day RPG that I have run in the past. It was pretty straightforward but a lot of fun. I enjoyed pitting my players against the twisted beholder Omaranathax.
I feel that it also would be pretty easy to convert this to a 5E adventure without much difficulty.

SHOW THIS BEHOLDER WHO’S BOSS

The Keepers of the Celestian Order, valiant defenders dedicated to destroying horrors from the Far Realm, have trapped a beholder in its lair. However, the evil aberration has proven far more dangerous than expected, and the Keepers need the help of adventurers to end the threat of Omaranthax once and for all.

This DUNGEONS & DRAGONS® Roleplaying Game adventure, created for Free RPG Day 2012, pits player characters against a mutated beholder and its vile underlings.

Although set in the Forgotten Realms campaign setting, the adventure can be easily adapted to any D&D® world.

This is an adventure for 4E characters level 8-10.