Ratfolk (10 RP)
Medium Humanoid (ratfolk)


Racial Traits

  • +2 Dexterity, +2 Constitution, -2 Intelligence, -4 Charisma. Ratfolk are extremely quick, agile and hardy, but their lineage makes them less intelligent, glib, or comely than most humanoids. (2 RP)
  • Type: Ratfolk are humanoids with the ratfolk subtype. (0 RP)
  • Medium-size: As medium-size creatures, ratfolk have no special bonuses or penalties due to size. (0 RP)
  • Fast Speed: Ratfolk have a fast base speed is 40 feet. (1 RP)
  • Darkvision: Ratfolk can see in the dark up to 60 ft. Their vision is in full color and they can function normally with no light at all. (2 RP)
  • Keen Senses: Ratfolk gain a racial bonus to Perception checks. (2 RP)
  • Rodent Empathy: Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents. (1 RP)
  • Skulk: Ratfolk can blend easily into their environments, and move with surprising grace. They gain a +2 racial bonus on Stealth checks, and take only a -5 penalty on Stealth checks made to hide from creatures they have distracted with a Bluff check (rather than the normal -10 penalty). (2 RP)
  • Languages: Ratiken and Common. Bonus: Dwarven, Elven, Gnome, Goblin, Halfling and Sylvan. (0 RP)

Alternate Racial Traits

  • Cornered Fury: Ratfolk can fight viciously when cut off from friends and allies. Whenever a ratfolk with this racial trait is reduced to half or fewer of his hit points, and has no conscious ally within 30 feet, he gains a +2 racial bonus on melee attack rolls and to Armor Class. This racial trait replaces keen senses.
  • Scent: Some ratfolk have much more strongly developed senses of smell, instead of keen eyes and ears. These ratfolk have the scent ability, but take a -2 penalty on all Perception checks based primarily on sight or hearing. This racial trait replaces darkvision.
  • Swarming: Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes’ detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares. Replaces fast speed (reduced to normal speed of 30 ft).
  • Unnatural: Some ratfolk unnerve normal animals, and train to defend themselves against the inevitable attacks from such creatures. These ratfolk take a -4 penalty on all Charisma-based skill checks to affect creatures of the animal type, and receive a +2 dodge bonus to AC against animals. An animal’s starting attitude toward ratfolk is one step worse than normal. This racial trait replaces rodent empathy.
  • An animal’s starting attitude toward ratfolk is one step worse than normal. This racial trait replaces rodent empathy.


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Snap Sites: Silver Linings Bookstore Mini Review

Just Insert Imagination as back at it again. Not long after cranking out their first project Vamonos Pizza they wasted no time and cranked out Silver Linings Books. It’s been out now just shy of a week. I had a few hints of what this product was going to look like in advance and I was excited to get the chance to give it a look.

So what are we getting with the Silver Linings Bookstore?

  • A file with info about the bookstore, 8 characters, story twists and a random book name table.
  • Player cut out cards of the characters
  • GM cut out cards of the characters
  • 4 book covers with form-fillable options
  • 4 small books to print out and fold
  • Map of the store, with a smaller VTT option as well

Sounds like a good bit of bang for your buck. At $5.99 bucks on sale ATM for 3.99. But is it good? That’s why I am reviewing it and you are reading this. SO let’s get straight to it.

The main PDF like the previous Snap Site is 4 pages long. The format here is the same as before. Cover page, A how to page, characters page and the last page, twists. Where Vamonos Pizza had random encounters, Silver Lining has a random book title generator.

The how to page gives you an idea of the some of the uses you could use the product for. The little bit of insight is helpful and appreciated. The rest of the page gives you a description of the store itself.

The cast page gives you 8 characters with some motivation background and a catch phrase quote and how they are tied to the store. Much like Vamonos Pizza, one of the things here that I like is that you are given employees as well as customers that might be found here to help give you the full feel of the store.

The twists page is the last page of this PDF. The 8 twists are great and a creative GM could easily have a party returning repeatedly to deal with situations cropping up from this store. The twists page also has a random book generator. I have to give the guys a bit of a ding in this regard. I was thinking a nice book title generator would be a sweet touch that I might be able to put into use for other games as well. Sadly this is not a generator rather than a list of 20 book titles that you can roll randomly or pick in order.

On to the extras, maps book covers, bookmarks and more! The provided map is nice and in color, The quality is much higher than the last map. That said I LOVE THE BOOKMARKS! The bookmarks are great and I might have to find some very nice thick card stock to print and pass a few out. The small folding books are a great prop as well and you get 4 books you can hand out with this product. Lastly the form fillable spellbook with front back spine and dust jacket. Plain and simple you can use it for a tremendous number of games. Props are always great but a prop you can use in over and over because the books name is form-fillable is brilliant.

Overall a great deal at a great price.

Runkles Ranking

D20 #11-14Like their last product, this is something you can go back too for many users. I can see this location much like the Pizza parlor creeping into all of my modern games. At this rate, I might end up with a small town of Snap Sites for my PC’s to find adventures in when the main adventures of my game slow or go off the rails. The book covers and props are well worth it. Again a solidly above average product from great guys.



You can pick up Snap Sites Silver Linings Bookstore by clicking this link below.
Silver Linings Bookstore

And you can look at my other review of Previous Snap Sites
Vamonos Pizza

My Review of Vamonos Pizza can be found here
Reveiw: Snap Sites, Vamonos Pizza

MACE: After convention report.


Mace has come and gone once again. This year was different for me then years past for me. Each year for the past three years I have packed and prepared to head north not just to play games. But to spread the word of my very own game convention. But now that Storm-Con  has drawn to a close. I looked to heading to Mace for the first  year as an attendee. Not as a representative of another convention.

I actually was unsure of what this year would be like. I was always so aware of the fact that much of what I attended the convention for over the years would not be a part of the con for me this year. It left me feeling odd as we arrived. The sensation went away almost as fast as I stepped off the escalator and onto the con room floor. I was as always warmly greeted by the con staff as I checked in to get my badge. I looked at my games and then took to a quick walk through.

Old  habits nearly took over. One of my favorite things about arriving slightly early to a convention is you get that time to track down old friends that you only see at cons. You can share some stories and catch up with vendors you know and game designers. Its kind of calm before the storm. I quickly realized that the only thing that had really changed with anyone I would talk to at this years Mace would simply not asking if I would see them at my convention the next year.

I only ran two games this year at the convention. Both of them were Numenera. I ran the Spider Knight from the Weird Discoveries 10 instant adventures book that recently was released. The Flow Chart design and good theme make for an easy game to run with many options. This really makes for a great low prep high quality game for a convention. Where you’re sitting down with gamer’s that you are not familiar with. Often its these types of games that will have a player at the table throw you unexpected curve balls. The layout/mind map style really helps to keep things flowing the right direction as well as give you an excellent visual of where to take a group if they “Travel off the path”.

My second game that I ran was the new adventure “The Hideous Game”. I decided that I really liked this adventure but I wanted to give the players a chance to experience a little bit more of the city then what was presented.  So I dipped back in to the Weird Discoveries book and took A snippet from the adventure Greed. Adding a few murders by each of the cities bridges. To tie this back into “The Hideous Game.” I had the first encounter of the story line occur on the Kings Bridge. I Then dropped an encounter location in the market by the Water Dancers because I found the location so awesome. Thank you Cypher Chronicles.

I had the pleasure of playing many games this year. More so than years in the past. Several that are now on my list of must buy games. I think my fellow gamer’s will enjoy them as much as I did. This also has moved me into a new realm of reviews I will begin doing soon as well. Board Games and Card Games. Yes, it is true I have done some in the past. But I have mostly left this to other bloggers. With extra time and energy freed up that I used to invest in Convention related things. It was the next natural choice to put that extra efforts going forward into my blog.

As Friday was rolling to a close I had the chance to sit down and play Sheriff of Nottingham. I must say with a table full of Roleplayer’s this game rapidly moves from a top tier game to an out of control hit of a game!  We laughed and played and bribed our way to the two full hour of one of the most memorable games I have had in years. As Saturday rolled to a close I finally drug myself to my room for sleep around 3:30 am. I would find myself looking for a copy of this game to buy for the rest of the convention. Sadly I was unable to pick up a copy of the game. But no worries I called my FLGS at home and ordered a copy that I hope to pick up around the time this blog posts.

Saturdays focus was all on my RPG’s I sat in on a game and then ran two of my own as mentioned above. In my free time between games I wandered through the con hall and checked on many of the RPG’s and Board games vendor tables that had set up to show off their products for the event. As I was speaking with the author and creator of Kromore The RPG. Charles White from Fabled Environments and I bumped into me and encouraged more than one of the vendors to send some product my way. As it turned out far more of the vendors were interested then I had thought there would be. SO as of this week I have a very large back log of things that I will be delving into.

On Sunday before I left for the trek home I had the pleasure to sit down for and get a long needed demo for the Deck Building game Hull Breach. Two things that I learned in this demo. First the team that runs the demos for Hull Breach are a cut above other demo teams.
These guys not only run a wonderful game they are a pleasure to chat with. They bring the world of Hull Breach to life and really make you want to be part of it! I can hardly forgive myself that Hull Breach had come to Storm-Con repeatedly and I had yet to play this game. Well the hooks are in and they are in deep. I love this game !

So to wrap things up. It was an awesome convention. I got to hang out with awesome people. As well as life long friends ! In closing I can not wait until next  year when I make that trek to North Carolina and play games with my friends at Mace next year !


Tropes: Zombie Edition Review


Peter C.Spahn
Interior Art: Luigi Castellani
Cover Art: Joe J. Calkins (Cerberus Art.com)
Graphic Design: Luigi Castellani
Production: Small Niche Games

Ever wanted to play a game that explores the deep personal horror of the zombie apocalypse? Where the choices you make in times of crisis define who you are? Where zombies are only a backdrop and humans are responsible for the true evils in the world?

Well, go find another game!

TROPES: Zombie Edition is a wonderful one shot game of zombie mayhem. This is not a game designed for players that want to play a walking dead style zombie game. For games like that you would be better to seek out systems like AFMBE or End of the World.
But when you want total zombie chaos and player death on a massive scale, this is the game you are looking for. In TROPES when you die you just reach into the bucket and pick your next PC. TROPES embraces the zombie at its most base form and its a thing of beauty.

Fast paced simple character creation. Solid simple rules. And the game doe not take itself too seriously.

As with any action fast rules light game sometimes you will get a rule or two that will be rather brutal on the players. And in this case Combat is deadly. This is obviously intentional but how damage is distributed during Mass Combat is Brutal. As everyone involved splits the damage among the party.

What Is its rating ? 

15 D20Well with a solid theme and rules this game starts out the gate strong. Knowing that is best intended as a one shot SNG never try’s to deviate from this and they make a polished product that will provide great one shot games for a long time to come. This is one of those pack it in your con bag games and bring it along. The perfect game to whip out when you will be missing a player for the night and someone says “lets play board games!”  Throw this bad boy on the table and say no were still gaming and were all going to die A LOT !

I rate it as a 15 its better than average and for what it does it is far better than most other zombie games. It does not take itself to serious and it lives perfectly up the name of the company. Small Niche Games.

Where can you get it ?
2015-04-23 23.44.46

And if you hop over HERE you can read a great interview with the Author of TROPES

The End of the World

The end of the world “Zombie Apocalypse” had hit store shelves just before Christmas and in time for the new year. But what is it ?  Well its a new RPG game line  by the guys over and Fantasy Flight Games. Zombie Apocalypse is the first in a line of end of the world setting games hence the fitting title. So what is the twist compared to other zombie apocalypse settings? Well the intent of the end of the world games is that you and your group sit down and make and play yourselves in the end of the world. On a personal note I love this concept. With the trend of popular preper and survival shows out there this seems to me to be a given concept and a sure hit. But on the FFG forum and even among the gamers that I have spoke with it seems that there is a lot of push back to not wish to play a game in this vein. The enthusiasm for the setting is high but most players wish to make players other then themselves. As FFG has said that you are free to make any type of character that you want in the setting but encourages gamers that part of the fun of this setting will be playing stylized versions of yourselves with all the flaws that we bring to the table. To add to the stylized them player characters the players will have only available equipment of what they bring with them that game session.

From the FFG website:

Can You Survive?

Most roleplaying games begin when you and your fellow players create characters to play as in the game. In Zombie Apocalypse and the other books of The End of the World line, you receive the unique invitation to play as yourself in the midst of the world’s apocalypse! Rather than playing an invented character, you play an abstracted version of yourself, using your own skills and talents as you attempt to survive the end of the world. We gave an example of what this kind of character creation looks like in our first preview of Zombie Apocalypse.

Your skills and talents aren’t the only things drawn from your own life and experience. Your gear and weapons are limited to whatever you may have near you when you begin the roleplaying session. Venturing out of your home to find additional weapons or supplies may be one of the first expeditions you must make – and it may also be one of the most dangerous.

The daily struggle for survival offers dozens of possibilities for adventure and conflict at the end of the world. Grocery stores or restaurants may be an adequate food source at first, but looters and other survivors will quickly deplete their stockpiles. Even finding clean water can be a struggle as the structures of society shut down one by one. Succeeding at these tasks would test anyone’s skills, and as we explored in our second preview, these tasks are handled with an elegant, narrative system that keeps the focus on the story.

Zombie Apocalypse is the first in The End of the World Line. The setting books to follow will be. Alien invasion, Wrath of the Gods & lastly Revolt of the Machines


Old School Hard Core Grab Bag.

Well I was poking around and looking for anything new and entertaining and look what I stumbled on. This weeks Bundle of holding is a great find for any Old School GM!

This weeks base level for $8 bucks is pretty sweet. Dysons Delves #1 is worth more than the 8 bucks by itself !

Labyrinth Lord & Advanced Edition Companion is a huge 300 page book. I have yet to play LL but I have heard nothing but good things.

People of the Pit from Brave Halfling is the last in the cheep buy in. I myself have not heard much from Brave Halfling so I have no input on the quality.

But for $8 bucks you pull in a Rule Book and 6 Full adventures and an 11 level dungeon crawl. That’s Eight bucks well spent !

I do not have any first hand knowledge of any books in the full tier package so this time. And maybe the first time. I am recommending only picking up the $8 pack. As I said before Dyson’s maps are worth it alone !

Please feel free to chime in below if you know anything about the products in the Second Tier of the sale !

#RPGaDay 21 favorite Licensed Product


Hands down for me the one licensed setting that I have no difficulty with in running games of. Star Wars WEG or FFG system. I love the flavor of Star Wars and I think that is just part of why I run such a constantly successful  Star Wars setting based games. I honestly thing that FFG and WEG both put a development crew together with the intent of making not only a good RPG but a Labor of love.
Another reason why I call to Star Wars over Buffy, Supernatural, Smallville or Dr Who. Each of these shows focused very narrowly on  a small group. It becomes harder to see the flavor of the world around them when the story is so very tightly intertwined with the main Stars.
Star Wars like these shows has a main cast with some depth to them.. But they are always in and around or interacting with a much larger entity be it Empire or Rebellion. Add in Bounty hunters and smugglers with their own Spice mines and you end up with a constant glimpse at a world around the main cast that is very active.. This for me made at least makes it very easy to imagine other heroes in the galaxy doing much the same as our stars.
Roll back into the Era of the Clone wars and there is just as much to pick from with Hundreds of Jedi running around the Galaxy now you have so much potential for epic story’s just be default in Star Wars. Add a dash of Madalorian Spice and you have a very Tasty story just begging to be told.
So there you have it my reason why in a quick nut shell I think Star Wars is one if not the best Licences RPG product out there.
Let me know what Other products you think do a great job with theirliscense out there