Homebrew Spotlight: Pixie Swarm

Pixie Swarm Diminutive Fey (Swarm, fey)     (20 RP) [NPC] Racial Traits +2 Dexterity, +2 Charisma, -2 Strength: Pixies are sprightly but feeble. (0 RP) Diminutive: Pixies are Diminutive and gain a +4 size bonus to their AC, a +4 size bonus on attack rolls, a -12 penalty on CMB checks and to their CMD, and a +12 size bonus on Stealth checks. (6 RP) … Continue reading Homebrew Spotlight: Pixie Swarm

Races of Aquatica: Elves

Races of Aquatica: Elves 10/18/2015       There are a variety of races on Aquatica, most are native to this world but others are either magical evolutions/mutations, transplants or invaders. The two main invaders are Atlanteans and Astral Elves. There are many other transplants from other dimensions, such as the Fey. This is the first installment of the races of my world and will … Continue reading Races of Aquatica: Elves

Creature Spotlight: Lutra

Lutra This is one of the advanced races that I created for my Homebrew world of Aquatica. Below is the Pathfinder write-up for the Lutra: Lutra (14 RP) Medium humanoid (aquatic, animalfolk) Racial Traits +2 Dexterity, +2 Wisdom, -2 Strength. Lutra are nimble and curious, but their laziness makes them weaker than other races. (0 RP) Medium Size: Lutra have no bonuses or negatives due … Continue reading Creature Spotlight: Lutra

Cypher Shadowrun Totems, Fetishes, and Talismans

So here we are again readers Totems, Fetishes and Talismans! The long-awaited adaptation of Shadowrun inspired Foci Magic in the Cypher system. Long awaited, so long awaited one of my awesome gamers took up the task of tackling most of the work. He took the foundations built on the new version of cybernetics found Here and built a solid set of options for magic items in … Continue reading Cypher Shadowrun Totems, Fetishes, and Talismans

Revisiting Cybernetics in the Cypher System

A little over two years ago I set out to start running a Shadowrun RPG game using the Cypher System rules instead of the Shadowrun Rule Set. I had two options that I could see in regard to Cypher system and how I was going to have to handle cybernetics. 1. I could treat all Cybernetics as flavor, thus having no in-game impact on the … Continue reading Revisiting Cybernetics in the Cypher System