Pixie Swarm Diminutive Fey (Swarm, fey) (20 RP) [NPC] Racial Traits +2 Dexterity, +2 Charisma, -2 Strength: Pixies are sprightly but feeble. (0 RP) Diminutive: Pixies are Diminutive and gain a +4 size bonus to their AC, a +4 size bonus on attack rolls, a -12 penalty on CMB checks and to their CMD, … Continue reading Homebrew Spotlight: Pixie Swarm
Races of Aquatica: Elves 10/18/2015 There are a variety of races on Aquatica, most are native to this world but others are either magical evolutions/mutations, transplants or invaders. The two main invaders are Atlanteans and Astral Elves. There are many other transplants from other dimensions, such as the Fey. This is the … Continue reading Races of Aquatica: Elves
Lutra This is one of the advanced races that I created for my Homebrew world of Aquatica. Below is the Pathfinder write-up for the Lutra: Lutra (14 RP) Medium humanoid (aquatic, animalfolk) Racial Traits +2 Dexterity, +2 Wisdom, -2 Strength. Lutra are nimble and curious, but their laziness makes them weaker than other races. (0 … Continue reading Creature Spotlight: Lutra
Maricoxi This creature stands like a man, yet is half again the height of most men, with blue translucent bluish skin and covered with a coat of thick white fur on the head, forearms, and legs. Maricoxi … Continue reading Maricoxi- Outsider Paraelemental
One thing that I absolutely love as a gamer and a game master is finding inspiration in the oddest places. Last night was a perfect example of one such instance as I stumbled on an owlbear out in a monster hunter style game. So last night I was hanging out in Twitch watching an awesome … Continue reading Legendary Owlbear!
So here we are again readers Totems, Fetishes and Talismans! The long-awaited adaptation of Shadowrun inspired Foci Magic in the Cypher system. Long awaited, so long awaited one of my awesome gamers took up the task of tackling most of the work. He took the foundations built on the new version of cybernetics found Here and … Continue reading Cypher Shadowrun Totems, Fetishes, and Talismans
A little over two years ago I set out to start running a Shadowrun RPG game using the Cypher System rules instead of the Shadowrun Rule Set. I had two options that I could see in regard to Cypher system and how I was going to have to handle cybernetics. 1. I could treat all … Continue reading Revisiting Cybernetics in the Cypher System