RPGaDay

#RPGaDay2015 Day 3 Favorite new game of the last 12 months?

  My favorite New game in the last 12 months pick is going to be Dungeons and Dragons 5th Ed. For many people this was the edition that gave the setting a breath of life again. For me it was like welcoming a old friend back to the table. I had played 4th edition and… Continue reading #RPGaDay2015 Day 3 Favorite new game of the last 12 months?

RPGaDay

#RPGaDAY2015 Day 2 Kickstarter game most pleased that you backed?

  Okay today's question is an easy one. Out of all of the kickstarter projects that I have backed the one that I by am the most pleased with has got to be Monte Cook Games Numenera. Numenera was a huge success and turned into the gift that just keeps on giving. For the cost… Continue reading #RPGaDAY2015 Day 2 Kickstarter game most pleased that you backed?

RPGaDay

#RPGaDay2015 Day 1 Forthcoming game your’re most looking forward to ?

So to start off 2015 #RPGaDay2015 the first question we have is what forthcoming game are  you most looking forward to? Well If this had started a few days earlier I would have said Monte Cook Games Cyhper System. But with the PDF in my hands due to early release and the book being reported… Continue reading #RPGaDay2015 Day 1 Forthcoming game your’re most looking forward to ?

RPGaDay

#RPGaDay2015 Is August!

  Well last year I had so much fun doing this as soon as I heard they would be doing #RPGaDay2015 I was in. I look forward another month of fun-filled questions and  answers! So get use to seeing the #RPGaDay2015 logo next month because I have already started working on my answers for the… Continue reading #RPGaDay2015 Is August!

Reblog Round up !

Game Master Tips with Wil Wheaton: Saying Yes!

Sometime the best creative energy comes from the players themselves. Allowing them to have input makes them care more deeply about the world they are in as well. As a GM the more we can do to make our players invest and buy into the stories we weave the better the tension and joy we feel at when the players have to overcome trials and tribulations.

If it does not break the rules or leave you in a situation as a GM where the story will suffer because of what “Yes” applies to. I say go for it.

Aegeri's avatarThe Roleplayer's Guild

I was pretty impressed with this weeks Game Master Tip on the Mary Sue with Wil Wheaton. For one thing, as much as possible I believe saying “Yes” to whatever crazy plots or similar your players come up with is rather important. When you do so, it help your players feel like a part of the world and show that their ideas are being validated. A good example of me improvising on the fly like this was with the safe house security features a player came up with in the Night’s Black Agents one shot, Nightfall.

I was particularly enthused with how far Wil went with this, when he actually modified the rules for a druids companion animal from another system (DnD?) to provide Aankia with her robot pal, Jeremy. Most importantly, he did so in a way without complicating the game in any extraneous manner – adding…

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Reblog Round up !

Hold Me Closer Tiny Dungeon

The best part about Tiny Dungeons is that you get the taste for your Dungeon Delves and you can be in and out in one session often. I also loved the Dungeon Delve book and it sill sits in a spot on my shelf as a go too idea book. Along with the great first ed Encounter cards.

I had never liked with long Delves and that drew me as well to begin running Smaller Dungeons. The two biggest issues that I had with long delves feel to the time sink and the death of RP. Once a party dipped into the the first few rooms of a dungeon the games always would shift immediately from a free form fast paced game to a room by room slog. As well as because of this the first thing to fall by the wayside was inevitably the roleplay.

I highly recommend for all GM’s to give the Tiny Dungeon theory a try. It will fast become thing of second nature once you embrace it.
And you game the added bonus any Delve into a Large Dungeon becomes farm more epic in feel because your players are used to being in and out in a few hours of play.

jamesintrocaso's avatarWorld Builder Blog

One of my favorite books for fourth edition Dungeons and Dragons was a little number called Dungeon Delve. The book was simply 30 three-room dungeons complete with traps, encounters, a few story hooks, and advice for continuing the story or further fleshing out the dungeon. It was basically a tome of a single, four-hour, one-shot adventures for every character level in the game (each of which could be turned into something more if so desired).

Fifth edition Dungeons and Dragons plays a lot faster than fourth, particularly where combat is concerned, which is a good thing. I regularly play D&D on Monday evenings but the sessions are only about three hours long. On average it seems the combat encounters I plan take 30 to 40 minutes. I know that seems a little long but because of our limited time I usually plan only hard encounters to force the players to use…

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R&R (Runkles Review's)

Review: Most Glorious Comrade

http://www.youtube.com/watch?v=qsFUSUUr6-4 Most Glorious Comrade Author: Eugene Shenderov Cover Design: Charlie Wilcher Publisher: This and That Games A few weeks back Storm-Con wrapped up. It was a great event this year. As always we had a great time and I am already eager to get wrapped deeply into next years con prep. Often we have several game… Continue reading Review: Most Glorious Comrade