#RPGaDay2016 Day 10 Largest In-Game surprise you have experienced ?


This one happened in the last few years. We were playing in my friend’s homebrew world. He had a Pathfinder society style group if I recall called the “Adventure league or Guild”. Groups would seek opportunity’s or even be hired to search out or clues in dangerous locations. Well, our merry group sought job after job and eagerly traveled the world in seek of fame and fortune.

After a time we began to notice a string of these jobs having a similar theme. Everyone just figured we had attracted a wealthy benefactor that was moving us in the direction of some greater task we had not fully become aware of yet. This went on for many months of real gaming and nearly a year of in game time.

In the end, it was revealed to the group that indeed we were hired by a wealthy benefactor… IN fact, it was the bad GUY !

Well played DM! Well, Played.

One thing that I took away from that game as a GM. A renewed reminder always look for clever ways to present a story to your players. Look for the possibility of presenting your stories with unique and unexpected twists. As well as do not be afraid to spend a few game sessions develop your plot.

#RPGaDay2015 Day 31 Favorite Non-RPG thing to come out of RPGing Friends & Family

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A lifetime of lifelong Family and friendships. I do not even have to think about the answer to this days question. From Roleplaying I have had the chance to sit down with strangers and from life long friendships. Bonds that will last forever. That is tremendous to have such a common ground to bond on.
My whole family springs from the roots of gaming. The first time I saw her was while I was gaming. Shortly after she joined our game group. My son was born while we were in the service and one of our gamer friends dropped their crown royal dice bag all over the hospital floor the first time my son was brought to our room for our friends to see! I could go on and on for hours with stories about things that have come out of gaming that have affected my life. I have no regrets looking back at the years of games that have been played and friendships made.

#RPGaDay2015 Day 29 Favorite RPG/Website/Blog

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Well I have to admit on this one that I do not follow my fellow Blogers as much as I probably could. As I have mentioned I spend much of my time listening to audio podcasting then I do reading Blogs. Of the Blogs that I do follow I would say the two blogs that I go to the most would be

Dyson’s Dodecahedron A gaming blog with some of the best maps you will find today.
Blue Boxer Rebellion Another blog with tons of maps but some amazing out of the box thinking I love this guys work. His Iso Maps are some of my favorite maps out today !

For Favorite RPG website I will pick FATE. I think they just might have the best looking and smoothest running SRD out there at the moment would be FATE. |

FATE SRD For whatever reason I never got into reading the Fate Core book. It was not a fun read for me. The SRD. LOVE IT !



#RPGaDay2015 Day 28 Favorite Game you no longer play WEG D6 Star Wars

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Anyone that knows me or has followed my blog for a decent length of time will know this answer right away. My favorite game that I no longer play is without a doubt Star Wars D6. I would go on and on about it but you can look up my past posts and see how much I love the system and setting.

I will say that Fantasy Flight Games new Star Wars system has been growing on me more and more as I run it in my now weekly game. I am not as of yet comfortable with it to the point that I would say it has begun to scratch the itch that WEG D6 did for me. But it is getting closer. As we play and I soon get the chance to see some force powers in play at the table. That will likely be the deciding factor for me. If FFG pulls off a good force system I may have finally found a new game that will sate my craving for old school Star Wars action. So we shall see.

#RPGaDay2015 Day 27 Favorite idea for merging two games into one CypherRifts!

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My current mini obsession for merging of two games is taking the RIFTS RPG setting and jamming it in the Cypher System. I love the setting elements of RIFTS. But the rules! Oh the convoluted painful rules! In comes the Cypher system to save the day. With the new core rules system you can give this setting some great light weight rules and really focus on the part that risks falling by the way side under its rule system, The story !

Rifts is a fantastical post apocalyptic setting will all the right elements for a great cypher system game. After all the Cypher system all began with Numenera, very much like Rifts in its own way. As to the aspect of Cyphers and Artifacts. They Plug in well into a Rifts setting. Cyhpers make sense as lost tech much like they do in Rifts. Artifacts plug-in well also.
But Rifts is not the only setting that I have seen that I would love to see get a mash-up treatment. I mentioned Mass Effect FATE a few Posts ago. Or Cthulhu FATE would be a good mash-up as well.

#RPGaDay2015 Day 26 Favorite Inspiration for your game

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I find inspiration for my games in many places. These days It is listening to podcasts. I have always found inspiration in talking with other GM’s and such and podcasts gives me much the same rewarding ideas that come from sitting down with a cup of coffee and talking about game. Here are a few podcasts that I enjoy.

Fear the Boot
Happy Jacks RPG Podcast
D6 Generation




#RPGaDay2015 Day 25 Favorite Revolutionary Game Mechanic D&D’s removal of THACO

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For today there are a number of great game mechanics that I could go with. But I know just the one that I will pick for today. First I would like to give a couple of honorable mentions.

Savage Worlds- Bennies

Re-Roll: If you roll a test and don’t like the result, you can roll again and keep whichever result is better.


Recover from Shaken: You get a free Spirit roll to recover, but timing matters.  A Benny has the same effect as a Raise on the Spirit roll and let’s you take full action immediately.


Soak damage: Wounds suck!  You can spend a Benny to make a Vigor roll and reduce the number of wounds you take from a single attack

FATE- Aspects-

An aspect is a phrase that describes something unique or noteworthy about whatever it’s attached to. They’re the primary way you spend and gain fate points, and they influence the story by providing an opportunity for a character to get a bonus, complicating a character’s life, or adding to another character’s roll or passive opposition.

And you can use Fate points in game for

Invoking an Aspect: This allows you to either reroll the dice or add +2 to your roll, whichever is more helpful. 


Declaring a Story Detail: Allowing you to add a detail that works to your character’s advantage in a scene.


Compel: Sometimes (in fact, probably often), you’ll find yourself in a situation where an aspect complicates your character’s life and creates unexpected drama. When that happens, the GM will suggest a potential complication that might arise. This is called a compel.

But if you hop in the way back machine you find this horrid rule found in D&D THACO (TO HIT ARMOR CLASS ZERO).This was the absolute bane to many gamer’s existence. It was cumbersome and slow, Not to mention annoying.
So my Favorite Revolutionary Mechanic simply falls to D&D change from the THACO system to the TO HIT mechanic.  Lets take a quick look at THACO

( From the D&D WIKI)

THACO is an abbreviation for To Hit Armor Class Zero (0). To calculate if a hit succeeds you would take the AC of the target and subtract it from the attacker’s THAC0, then roll a 20-sided die; if the die rolls equal to or higher than the calculated number, the attack hits. That is, THAC0 − AC = roll needed to hit.

This means that a good character will try to get both their AC and THAC0 values as low as possible!

Example: If the player has an AC of 5 and THAC0 of 10, and the enemy has an AC of 10 and THAC0 of 18:

Chance of player hitting the enemy: 10 – 10 = 0. Although it may seem that with these numbers it is impossible to miss, a roll is still required as a roll of a natural 1 is ALWAYS considered a miss.

Chance of enemy hitting the player: 18 – 5 = 13. this is a difficult target to hit, since a roll of 13 or above is required.

Another example: If a target has an AC of −3 and the attacker has a THAC0 of 8, 8 − (−3) = 11. The attacker must roll 11 or greater to hit.

Fighter classes have the best THAC0 progression and spell users have the worst. Lower THAC0 is better, since you have to roll equal to or higher than the to-hit number.

For more on THAC0, consult the AD&D 1st/2nd edition DM Guide(s).

A rough guide to convert THAC0 and AC to 3.0 and higher is to subtract the number from 20. so 20-THAC0= Attack bonus, 20-AC= (New)AC.

using the Above examples the Player now has AC 15 and attack bonus of +10, and the enemy has AC 10 and attack bonus of +2

SO with the launch of 3rd Edition came the To hit Roll or Attack Roll. Simple and easy.

An attack roll represents your attempt to strike your opponent on your turn in a round. When you make an attack roll, you roll a d20 and add your attack bonus. (Other modifiers may also apply to this roll.) If your result equals or beats the target’s Armor Class, you hit and deal damage.

And AC was determined simply as well.

Armor Class
Your Armor Class (AC) represents how hard it is for opponents to land a solid, damaging blow on you. It’s the attack roll result that an opponent needs to achieve to hit you. Your AC is equal to the following:

10 + armor bonus + shield bonus + Dexterity modifier + size modifier