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The mines of the dreaded Behir

Here is a lovely little side trek for our gamer’s that sure to if run right to be a wild fun game session. Inspired by a silly episode of Scooby doo that I only caught about five minuets of. But sometimes it’s in the brief glimpse of something where we find some of out best inspiration.

All of this will begin in a sleepy little silver mining town called White Hills. A kobold tribe has moved into the upper mines of the region. The miners organised and began to push the kobolds back.
Just when the Little reptiles were nearly rooted out of all of the local caves a Behir showed up and moved into the upper mines. Bringing the chance that the villagers would be able to recover their lost mine all but impossible. Before the town becomes a ghost town they have amassed their resources together and sent request of aid in the form of an adventuring party.

hidden_chronicles_dragon_danceThe players will quickly learn that the kobolds seem to come and go freely in the same cave system that the Behir is said to live in. The Behir is heard from time to time but does not seem to leave the inner cave system. This is all because the Behir is an elaborate ruse. The Kobolds happened upon a Behir carcass and were struck with devious inspiration. They hollowed out the dead beast and draped it in dyed leathers. Then with their love of all things sneaky they tricked this overgrown scarecrow out.
In fact what the player will encounter when they make thier way inside the caves to confront the beast is six kobolds manipulating the Behir Chinese Dragon style ! And a Seventh kobold seated in the head. This is the caster He will use ghost sound to make the Behir seem convincing and Fog or Obscuring mists to make it harder to see through the grand trick before the party.  The six Kobolds will strike  at the players with “Clawed Behir feet” made of dyed leather and hooked blades.  I encourage the DM to ham this up as much as you can. Go big ! The best part about this is the payoff if you are able to fool your players for just a short while before they realize its a scam.
Don’t forget to throw in standard Kobold fare of traps and tricks and some long range sling and spear assistance from the tribe members that are not in the “Behir”.  I leave you with a Image to inspire ! let your mind wander and enjoy the possibility !
If you come up with some other great ideas toss them in the comments ! Thank you and Enjoy !

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