#RPGaDay2016 Day:21 Funniest misinterpretation a rule?


Playing catch up today ! 

Try and try as I might I could not think of a misinterpretation of a rule in my group that was the funniest. So I am going to alter this question only slightly. To

How do you handle misinterpretations of the rules

So this now gives me something I can work with! Misinterpretation of the rules happens, honestly far more than most people would want to admit. So how we handle them at our table?

Well often after a good laugh. So many that they all the laughter apparently has blended together into a mush that I can not pick one out from the mass to answer today’s question. After were done with our good laugh we take a look at the rule. Then we try to identify why we misinterpreted it ? Often also discuss if we prefer our interpretation of the rule. If we prefer our interpretation, Bam a new house rule is born !

GOOD NEWS! A funny & Tragic misinterpretation of the rules just came to mind. It was a short time ago in the 5th Ed D&D game that I was running for my group. The game was new and we were enjoying the story I was running … So Far. Then I decided to break all the rules and attempt to kill my entire group of PCs! The best way possible, by misinterpreting the rules.

For some reason I had determined in my mind that spells that were listed as Concentration were able to be cast and stack old school Spell suite style and ONLY when the caster was hit did they need to roll a Concentration check for any active spells the require it. OUCH..
So.. my players faced off with a fully off the rails veteran mage prepared to kill the players.

He had two Weights lurking nearby under invisibility. He had cast fly and was I think I was rolling a flaming sphere around the battlefield. Pretty much full on cheating my poor players. Until someone questioned..”Hey, Its cool and all but how is he stacking concentration spells.”
This was not a funny moment at the time as I felt like a total ass for putting a mage sized can of cheating whoop ass on my players. But for them, it was funny because I still occasionally get ribbed for that error.



Homebrew Tech Domain

Today’s Feature comes from an amazing homebrew blogger that I recently came across. And I am now a huge fan of.

Walrock Homebrew

Go give his Blog a look you will not be disappointed.

So as I have slowed down working on my homebrew with the RPGaDay going on I wanted to feature one of Walrocks Homebrew’s that I will be using in my personal game.

The Divine Domain of Technology


Is STORM KING’S THUNDER The Next D&D Storyline?

Seems D&D is prepping to launch their next storyline. On the German storefront Fantasy Welt, a new product has appeared: Storm King’s Thunder, a hardcover book from WotC

Read more: http://www.enworld.org/forum/content.php?3414-Is-STORM-KING-S-THUNDER-The-Next-D-D-Storyline#.VzIeL1grK71#ixzz48HGXA166

Now personally I think this is a new version or a retake on Against the Giants. It would seem to follow the trend that the company has been taking thus far. Remake great old product in an effort to bridge the gap with new and old players.

Chris Perkins once said that the best part of the Elemental Evil storyline was watching Young and Old players each recount their glory’s in these adventures. I think for some time to come at least one remake a year.

Dungeons and Dragons, Devil’s Playground to Pop Culture Staple — Real Women of Gaming

As most of us prepare to sit down and play games with our friends. I wanted to share a blog that takes a look back at the road we have been down to get to this point as gamers. There was once a time that we were looked by some with fear that by playing the games we love we were risking our very souls. (Thankfully I never experienced this.)

I am glad I have seen the game become so widely accepted. But it is always wise to remember the trials and tribulations. Read this article and have a look.

The question of the day ? Did any of you ever experience or encounter any of these attitudes ?


Dungeons and Dragons was published by Tactical Studies Rules, Inc in 1974.

via Dungeons and Dragons, Devil’s Playground to Pop Culture Staple — Real Women of Gaming

D&D collides with MTG? So that happened today.

So today WoTC did something that may have at the same time thrilled half the gaming world and Terrified the other. They Released a small 38 page PDF of called PLANE SHIFT:ZENDIKAR. Including within was a beautiful world and all that would have any real adventure drooling with anticipation.

That’s when the sense of wonder and potential dread begins to creep in. If this is widely well received. Might we be on the verge of a D&D cultural shift to MTG worlds in a bid to pull more gamers into the fold from the card flipping hobby?

Might the WoTC be testing the waters to finally forget the Forgotten Realms? Honestly, It might be just the breath of life that the company needs to firmly set it back on top of the industry.

What comes next ? We shall only see.


You can think of Plane Shift: Zendikar as a sort of supplement to The Art of Magic: The Gathering—Zendikar, designed to help you take the world details and story seeds contained in that book and turn them into an exciting D&D campaign. The easiest way to approach a D&D campaign set on Zendikar is to use the rules that D&D provides mostly as written: a druid on Zendikar might call on green mana and cast spells like giant growth, but she’s still just a druid in the D&D rules (perhaps casting giant insect).

Plane Shift: Zendikar was made using the fifth edition of the D&D rules. D&D is a flexible rules system designed to model any kind of fantasy world. The D&D magic system doesn’t involve five colors of mana or a ramping-up to your most powerful spells, but the goal isn’t to mirror the experience of playing Magic in your role-playing game. The point is to experience the worlds of Magic in a new way, through the lens of the D&D rules. All you really need is races for the characters, monsters for them to face, and some ideas to build a campaign.

You can read the whole release here.

Vampire Lord Abner A DM Guild Mini Review

Recently I was approached by Jay Holden and was kindly asked if I would give his Climactic Encounter a review that he released on the Dungeon Masters Guild. I was glad to give it a look. With Lord Strad now terrifying game tables everywhere. Why not look at another Vampire Lord and see if we might gain some further inspiration for using Vampires in our games.

Now I know some of you may be saying to yourself right now what the HELL is a Climactic encounter ? Well, it all began back on the Angry GM blog and his Son of the D&D Boss fight 5E. The concept here is the simple fact that most solo boss fights are just plain boring. Your players surround and take down. The fight is static and quickly becomes nothing more than a Hit Point arms race.

The Climactic encounter is a creative way to attempt to correct this that also if done right gives an encounter more of a video game feel. Bosses often become staged encounters, adding depth to the overall encounter.

Vampire Lord Abner is a 6-page Climactic encounter. You get one very well detailed explanation of how Abner will behave in each phase of the encounter. As well as a cool little death scene. The overall Phased encounter is well thought out and makes cinematic as well as climactic sense and should run well in most all cases.

I was only left with one question with this product. In the After Abner section, there is a mention that “The final confrontation with Uri awaits them” I understand this is likely foreshadowing to the author’s next project. But no mention of Uri can be found anywhere in this PDF. Giving us no idea who Uri or why the players had to kill a Vampire Lord before facing him. So it is entirely unneeded.

Overall this is a nice little treat for you to plug into your game that could likely be used in any horror game if you wished or the Curse of Strad storyline with little effort. I am fairly sure that any group will find this as a memorable encounter.

You can pick this encounter up at the DM Guild page HERE.


Hit Point alternatives

A good take on an alternative to the painful issue that high-level games have in D&D and Pathfinder. Once your players begin stacking up a mountain of HP its gets harder and  harder to keep the players having some level of mortality.

AngryGM had a very good article yesterday about coming up with a way to get away from the hit point problem in D&D/Pathfinder. Which I really liked, his concept is pretty good. My big problem is that the last thing I want is to have to track one more thing. The veteran players in my Pathfinder […]

via Hit points? Let’s think about morale instead @TheAngryGM #DND #Pathfinder #RPG — FreeRangeGeek’s Adventures