A good take on an alternative to the painful issue that high-level games have in D&D and Pathfinder. Once your players begin stacking up a mountain of HP its gets harder and harder to keep the players having some level of mortality.
AngryGM had a very good article yesterday about coming up with a way to get away from the hit point problem in D&D/Pathfinder. Which I really liked, his concept is pretty good. My big problem is that the last thing I want is to have to track one more thing. The veteran players in my Pathfinder […]