Kickstarter Watch: Dungeon Fantasy Powered by GURPS

This little gem just came across my radar and I wanted to give it a plug. A new Stand alone product from Steve Jackson Games. Dungeon Fantasy, and it will be powered by the GURPS engine.
The cult classic GURPS is a wonderfully done game system gives you pretty much unlimited options for character development. Dungeon Fantasy is going to be built off of 30 years of GURPS development as well as 10 years of feedback on the Fantasy setting alone. This will be GURPS done Fantasy done spot on.

So what will the will it offer ?  In addition to cardboard standies maps Dice and full color books it will offer the following.

  • Adventurers (128 pages). GURPS is famous for letting you play any character you can imagine. Dungeon Fantasy keeps this flexibility while trimming away unnecessary details, concentrating on just what matters to monster-slaying, treasure-hunting action: Pick from 11 classic professions and nine playable races, customize your alter-ego using quick-start templates and a powerful point-build system, and gear up with an equipment list that offers dozens of weapons and lets you assemble exactly the suit of armor that fits your image.
  • Exploits (112 pages). Learn how the heroes actually use their abilities and gear. That means combat, of course – and dozens of other activities, whether your thing is sneaking around, swinging from the scenery, exorcizing evil, or getting rich through cunning deals in town. This book also describes countless bad things that can befall adventurers (poison, traps, dismemberment, lava pits . . .), as well as good things, namely loot. And it’s full of practical advice to the Game Master who leads this three-ring circus: challenging the players, keeping the action moving, settling arguments, and much more.
  • Spells (80 pages). What would fantasy be without magic? Adventurers features four spellcasting professions (bard, cleric, druid, and wizard), and this volume describes over 400 spells to help you customize them. It also includes complete rules for how spells work – whether their power comes from the gods, Nature, or creepy tomes of forbidden wizardly knowledge.
  • Monsters (64 pages). Once the adventurers are ready, and armed with weapons and magic, it’s time to test their mettle! This catalog starts you out with more than 80 things that want to bite, claw, grab, sting, and curse the heroes – not just the predictable orcs and zombies, but also several Dungeon Fantasy originals. Each offers notes on tactics and variants, and the whole collection comes with advice and rules for adventurers dealing with monsters . . . and monsters dealing with adventurers.
  • Dungeon (24 pages). I Smell a Rat is a simple (but not simplistic!) quest designed to show new gamers the ropes. Like any classic hack ‘n’ slash adventure, it starts at the inn. From there, the heroes will find themselves facing traps, enemies, and unexpected twists – and finding treasure, although not necessarily gold and silver. Advice and “adventure hooks” let the Game Master challenge advanced players or spin the tale into a series of adventures.

My thoughts are very good about this project. Heck I think it will be amazing! They will be giving it the treatment they have been giving all of their setting books over 30 years! You do not become one of the longest standing cult classic games because you do not do good work. GUPRS is an amazing system and if you have not played it and you are into fantasy games but you have grown tired of D20 systems. Go out and give this solid system a shot. I would bet money you will be impressed.

Personally some of my all time favorite RPG characters from fantasy games have come from GURPS. I also think that GURPS Magic is one of the best magic systems that has ever graced the gaming table. I look forward to getting myself a copy of this game.

Keep this one on your watch list folks!


#RPGaDay2016 Day:20 Most challenging but rewarding system have you learned?


Man this is tough, I had to put a ton of thought into this. Mostly because in the last Decade and a half I would say that RPGs have strived not to be overly complex. One of the last remaining kings of complex games that are deeply rewarding would be Shadowrun.

But it is not my pick actually. I will be going with a game that has a MASSIVE library. It is deeply complex and very rewarding. Because of it, if you spend enough time I don’t think there is anything that you can not create with this system. G.U.R.P.S.


It is an oldie but a goodie and I imagine I can find several gamers that would stand up and cheer for this selection. GURPS for years and years has basically been a game with cult status. Everyone knows it and few have played it. Those that have played it swear by it.

I would love to track down some of my old GURPS Gm’s and get into a fresh game of GURPS after all these years. Its THICK its COMPLEX but with a Good GM its a thing of beauty.

#RPGaDay 18 Favorite Game System


Favorite Game System. I will cheat a bit again. I will not pick one game system but a a type of Game systems. I am a fan of a good core system. When done well it gives you the ability to run a game in any backdrop with a familiar set of rules to run by.  A great case in point would be the D20 system.. While not the perfect core system by any stretch of the word.  For some reason it took the world by storm. And from it spawned an endless number of game settings based around its rule set. And I have always been a fan of this model of game mechanics.  It gives the GM more wiggle room to run the story they way he sees fit. So With that I will give you my personal top five Game Systems that do this the best.

5. G.U.R.P.S. Generic Universal Role Playing System.



This old cult game is as good as they come but there are so many books that they have stacked up beyond the rafters that there is just too much content anymore. By the sheer Irony that over the years they have put out so many amazing supplements instead of GURPS being a Generic game.. it turns into a Insane collectors drive “catch them all” and get each and every book in the system. Sadly the fact is you really only need the core book and one or two other main books.. But once you sink your teeth into this beast you quickly become a crack fiend for the rest of the line. Its a good base set of rules. And their followers are dire hard lovers of the game.


4.    D20 System.


Like it, Love it  or hate it .. You have to admit. The D20 System was one of the most sweeping Game systems to hit the market of all time. It spawned numerous well established game company’s to do entire rewrites of their own games to produce D20 versions of their game. And do this day one of the biggest RPG’s on the block is sill running off the D20 OGL.. Pathfinder. So why #4… Only because for as successful as D20 has been.. the remaining four just did it better.
As a point another note that Pushed D20 over GURPS is the new Trend of SRD for game settings.. Making things quicker and easier.. and darn it I just like it more. For all things Fantasy And Modern


#3 D6 System’s GDW


Open D6 is wonderful. This my be because I am such a fan of GDW D6 Star wars but as a whole I have always found that D6 is like sitting down with an old friend. I can run it with my eyes closed. The rules are basic and just make sense. And as an Open D6 Setting it plugs in Fine with Pulp Adventure, Fantasy, or Space games.

#2 Savage Worlds


Savage worlds swept caught fire in the last few years and it can be found everywhere. It is a good system that you can plug in any game setting in the blink of an eye. If it has any weakens it would be its magic rules. But It is a solid game none the less and you can run anything you can think of with this one book.. Also they have a HUGE community that has made free setting material for everything from Dragon Age to Halo or Mass Effect. If there is a flavor of game you want. Its probably had a few ideas penned down in the Savage Pedia.


#1 FATE.


This has become the new go to system for many people.. With the simple FUDGE dice system and its super creative use of Aspects. Its hard not to like what this game offers. Because with a little big of work FATE can be anything.