We had a good day yesterday. Instead of having the Thanksgiving meal at our house, we went to a friends that invites anyone without family near to an Orphan Thanksgiving Potluck. There were many good people there and made for a good meal.
Here are some Thanksgiving themed creations (none are mine):
I am working on converting the NPCs in the Shady Dragon Inn to Pathfinder. Currently, the best program I found to use for this so far is the RPG Scribe from the Apple store. ( I know I could do this by hand, but at a convention, it will be nice to have them all stored on my phone or tablet.)
So far I’ve finished the first 6 fighters: Abel Artone, Ariadne Beornsdottir, Boris Bonesnapper, Charles the Bold, Donal of Clear Water and Eric the Honest.
While searching for a completed conversion that might be out on the message boards. I found a partial one on dicefreaks on tapatalk by Kain Darkwind. He converted: Sister Sanchia, Nadia Svensdottir, Selina of Black Coast, Sara of the Slight Touch, Tomas Tam, Zacharias the Nimble, Penelope of West Haven and Orlando the Bearkiller.
I’m having to add info of course but am trying to keep as close to the original characters as possible; while still updating them to Pathfinder.
I will be using them for NPCs and as drop-in characters for the MACE Roleplaying Convention in Charlotte, NC.
If anyone wants one or a few of my conversions when I’m done, put their name/number of the character you would like to see me post in a later blog in the comments below.
So as we draw to a close on #RPGaDay2017 I have decided like last year to put my thoughts to a page about the experience. I do this as I find myself a few days behind at this point in the whole thing and there is nothing wrong with that. Honestly, there is no solid time frame out for #RPGaDay just the intent to get gamers talking. Over all now this is the 4th year of RPGaDay, and I have taken part in every one. What are my thoughts on this year compared to previous years questions? As well as Am I still having fun doing them? Will I do
What are my thoughts on this year compared to previous years questions?
Overall, I found myself not as thrilled by the provided questions. I have enjoyed many of the previous year’s questions by comparison. Many of them were this year were intended by request to be a little less deep. I personally think that while a few “softball” questions are fine, this year was too many. Additionally, as my blog turned out to show many of the questions were such softballs that it was hard to bang out more than a few paragraphs worth of blog content for my answers.
I even saw some simply answer inside of the length of a tweet! when you can sum up the reply to several of this year’s questions in 140 characters. Now I know that is a bit lazy and not in the spirit of RPGaDay. But it is worth mentioning that if you can answer a RPGaDay question easily in under 140 characters is it really a good question to ask bloggers and vloggers to talk about for the day?
Am I still having fun doing them?
Yes, I am for the time being. again like years past this one seemed to speed up on me and found me very unprepared. The last two years were much nicer having gotten the questions nearly a week in advance. I think I will set a reminder to be on the lookout for them to get the questions a few days before the start again. It makes things much easier in the long run.
Will I do take part again next year?
As of this moment, my answer is yes. Might it change? That entirely depends on a few factors. First, next years questions will need a bit more depth to them so that there is something of substance to write about each day. Lastly, if the questions are Meh my current plan will be to answer the ones I like and repost my Fav question of previous years on the other days.
I think my concern with this years #RPGaDay was the lack of interaction. compared to years past my page got far less #RPGaDay traffic and comments than in any year past. I can say that I had some good conversations last year on #RPGaDay but this year I may have only had two commenters on the blog at all. Due in part the questions and a few were talked about on social media and not here.
What it comes down to is can my blogging efforts be better spent on other topics that will bring more views and interest to my page. At the moment I think the answer is firmly in the yes other projects would bring much more traffic to my page as my stats confirm.
If I do these next year I think I will be doing them in a new fassion, vlogging or audio. something other than text. Maybe that will put them into a fromat for me the I will find exciting again.
This week I’m featuring a vintage Ral Partha male halfling rogue. He’s wearing a cloak with leather armor and a dagger. I painted his clothes dark because I needed a sneak thief for a character I was making.
Medium monstrous humanoid (monstrous humanoid, reptilian) (15 RP)
+2 Dexterity, +2 Constitution, -2 Charisma: Yuan-ti are much more flexible and hardy than other races, but due to their appearance and their serpent nature they don’t seem to make a lot of friends amongst the humanoids (0 RP)
Medium: Yuan-ti are considered medium creatures. (0 RP)
Monstrous Humanoid: Yuan-ti are considered to be monstrous humanoids. (3 RP)
Yuan-ti have the Darkvision (60 ft) trait.
Speed: Yuan-ti can slither at 30 ft. per round. They can also climb at 20 ft and have a +8 bonus to climb checks. (2 RP)
Legless: Yuan-ti have no legs, and therefore cannot be tripped. (-2 RP)
Hardy: Yuan-ti are hardy against their own poisonous bites, which can happen during mating rituals. They gain a +2 bonus to saving throws vs. most poisons. (3 RP)
Poisonous Bite: All Yuan-ti can bite for 1d3 damage. Their fangs can inject poison, usually a neurotoxin that causes paralysis. Paralytic Venom: Injury; save Fort DC 10 + the 1/2 user’s Hit Dice + the user’s Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save. The poison can be modified with certain feats. (3 RP)
Claws: Yuan-ti receives two claw attacks. These are primary natural attacks. The damage is based on their size. (2 RP)
Battle Hardened: Yuan-ti are constantly on alert for Lizardfolk raids and continually skirmish with them so gain a +1 CMD. (4 RP)
Languages: Yuan-ti can speak draconic and Common). Bonus: Elven, and Sylvan. (0 RP)
Alternate Racial Traits
Frightful Gaze: Yuan-ti gain the following supernatural ability: Creatures within 30 feet of a member of this race that meet its gaze must succeed at a Will saving throw (DC 10 + the 1/2 user’s character level + the user’s Charisma modifier) or stand paralyzed in fear for 1 round. This is a mind-affecting fear effect. A target that successfully saves cannot be affected by the user’s frightful gaze for 24 hours. (6 RP)
Poison Use: Some naga are skilled with poison and never risk accidentally poisoning themselves when applying it to weapons. This replaces the Poisonous bite (which becomes a standard bite) trait.
Slapping Tail: The yuan-ti have a tail they can use to make attacks of opportunity with a reach of 5 feet. The tail is a natural attack that deals 1d8 points of damage plus the yuan-ti’s Strength modifier. This replaces the battle-hardened or poisonous bite trait.
Prehensile Tail: Members of this race have a long, flexible tail that can be used to carry objects. They cannot wield weapons with their tails, but they can retrieve small, stowed objects carried on their persons as a swift action. This replaces the poisonous bite trait.
Tripping Tail: Yuan-ti can hit with their slapping tails, so they can choose to make a trip attack as a free action that does not provoke attacks of opportunity. (3 RP)
In the past many cultures have had various superstitions about eclipses, including “the End of the World”. Here is a good link to further information.
Myths and Superstitions Around Solar Eclipses
Solar eclipses have caused fear, inspired curiosity, and have been associated with myths, legends, and superstitions throughout history. Even today, an eclipse of the Sun is considered a bad omen in many cultures.
Ancient Explanation for Solar Eclipse
Ancient cultures tried to understand why the Sun temporarily vanished from the sky, so they came up with various reasons for what caused a solar eclipse.
In many cultures, the legends surrounding solar eclipses involve mythical figures eating or stealing the Sun. Others interpreted the event as a sign of angry or quarreling gods.
This will be the first total solar eclipse in many peoples memories.
“This is the First Total Solar Eclipse in USA Since 1979. This is the first total eclipse of the Sun visible from the contiguous United States (excluding Alaska and Hawaii) since February 26, 1979. The last time a total eclipse was visible from coast to coast was on June 8, 1918.
All good things must come to an end, and at 2:36:02pm, the shadow of the great 2017 total eclipse first touches the final state in its path. South Carolina also brings us the fifth state capital to be immersed in shadow, and several large cities will be able to play host to eclipse-chasers from all over.
Greenville is a very large city, and it is fully in shadow by 2:38pm. Its sister city of Spartanburg, however, is split by the path – you’ll want to head west, and enjoy Greenville’s 2m14s of totality.
Greenwood (2m28s at 2:39) is next on the list of bigger cities to see totality, and then Columbia is treated about two minutes later. The Capitol Building gets just a hair under 2m30s, and would be a great place for workers to take an afternoon shadow-break!
Sumter lies in the path, as do big, beautiful lakes Marion and Moutrie – right on the centerline!! Get out on the boat and soak it in!
The last large city to see the 2017 eclipse will be Charleston. (Here is our detailed eclipse page for Charleston!) It lies on the southern edge of the path, but because folks in Mt. Pleasant will get almost two minutes of totality, Charlestonians should head northeast!
The centerline then cuts across US17, just south of the last city to see the shadow – McClellanville, SC. From there, the shadow will take its leave of the last piece of American soil at 2:49:07.4pm. Quite appropriately, the spot is a long, isolated beach on a barrier island at the tip of a Wildlife Preserve – Cape Romain, just east of McClellanville.
Todays’ Figure of the Week is the Reaper Dark Heaven Legends Hans Bullman. He is a human fighter, ranger, or barbarian wearing leather or hide armor, pauldron and bracer wielding a swordstaff/polearm and a greatsword/bastard sword. Dressed as a frontiersman or mountainman, so I painted him in natural colors.