Monday Muse on #RPGaDay 2017 Did I feel this year was a sucess?

So as we draw to a close on #RPGaDay2017 I have decided like last year to put my thoughts to a page about the experience. I do this as I find myself a few days behind at this point in the whole thing and there is nothing wrong with that. Honestly, there is no solid time frame out for #RPGaDay just the intent to get gamers talking. Over all now this is the 4th year of RPGaDay, and I have taken part in every one. What are my thoughts on this year compared to previous years questions? As well as Am I still having fun doing them? Will I do

What are my thoughts on this year compared to previous years questions?

Overall, I found myself not as thrilled by the provided questions. I have enjoyed many of the previous year’s questions by comparison. Many of them were this year were intended by request to be a little less deep. I personally think that while a few “softball” questions are fine, this year was too many. Additionally, as my blog turned out to show many of the questions were such softballs that it was hard to bang out more than a few paragraphs worth of blog content for my answers.
I even saw some simply answer inside of the length of a tweet! when you can sum up the reply to several of this year’s questions in 140 characters. Now I know that is a bit lazy and not in the spirit of RPGaDay. But it is worth mentioning that if you can answer a RPGaDay question easily in under 140 characters is it really a good question to ask bloggers and vloggers to talk about for the day?

Am I still having fun doing them?

Yes, I am for the time being. again like years past this one seemed to speed up on me and found me very unprepared. The last two years were much nicer having gotten the questions nearly a week in advance. I think I will set a reminder to be on the lookout for them to get the questions a few days before the start again. It makes things much easier in the long run.

Will I do take part again next year? 

As of this moment, my answer is yes. Might it change? That entirely depends on a few factors. First, next years questions will need a bit more depth to them so that there is something of substance to write about each day. Lastly, if the questions are Meh my current plan will be to answer the ones I like and repost my Fav question of previous years on the other days.

Final Thought

I think my concern with this years #RPGaDay was the lack of interaction. compared to years past my page got far less #RPGaDay traffic and comments than in any year past. I can say that I had some good conversations last year on #RPGaDay but this year I may have only had two commenters on the blog at all. Due in part the questions and a few were talked about on social media and not here.

What it comes down to is can my blogging efforts be better spent on other topics that will bring more views and interest to my page. At the moment I think the answer is firmly in the yes other projects would bring much more traffic to my page as my stats confirm.

If I do these next year I think I will be doing them in a new fassion, vlogging or audio. something other than text. Maybe that will put them into a fromat for me the I will find exciting again.

Until next time.

 

 

 

 

#RPGaDay2017 25th Day. What is the Best way to Thank Your GM? SAY IT!!

Thanking your Game master is not hard. Look when it comes to saying thank you to your Game Master. There is just no other better way than to just saying it. Don’t just say it once said repeatedly after good games and bad. Let them know that you appreciate the work that they do for your group. Being a GM can be a thankless job and often the smallest of encouragement can keep us going.

Beyond that here are a number of other things that a group can do to say thanks. Over the years I have hand players purchase adventures that the group would like me to run. As well a helping out in other ways such as purchasing paper, minis or ink cartridges for the ever hungry printer. All of these things are both helpful and appreciated by your game master.

Beyond all of these things, by far the best way you can thank your game master is to enjoy the game. When a Game Master can sit back and watch his players as they have forgotten him for the moment as they are playing in character with one and other. That is a huge moment as a GM because you know you have them then, that they re fully committed to the story and are wrapped up in being a part of it. When all eyes are at the table and no one is paying attention to their phones, tablets or flipping through a book. These are the times in game that you know it was all worth it.

#RPGaDay2017 24th Day: Share a PWYW publisher who should be charging more. NONE (Read, Why)

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This one is probably going to surprise some readers. I love PWYW products and myself, often 9 times out of 10 Pay more than the suggested price for PWYW products. Now, this may come to a surprise and I might be wrong about PWYW in the overall scheme. But over the last two years, I have read several blogs by producers of RPG content that have sold items for both Costs as well as PWYW. Surprisingly several of them have said that while they have had content priced as low as 3 dollars for a PDF, while prices as PWYW it outsold the priced cost sales. This is because you often will have customers that will pay you more than the

Surprisingly several of them have said that while they have had content priced as low as 3 dollars for a PDF, while prices as PWYW it outsold the priced cost sales. This is because you often will have customers that will pay you more than the price you set. Additionally, often with these creators, PWYW products are a Tastes of their work. In a

Additionally, often with these creators, PWYW products are a Tastes of their work. With a huge number of products out there by creators, PWYW product’s help makes you stand out and get your work seen.

Here is a very good article about PWYW by EVIL HAT games.

#RPGaDay2017 23rd Day Which RPG has the most Jaw-Dropping Layout? #DresdenFiles #EvilHat

 

dresdenfilesThe only thing that could make the Dresden files RPG look any better would have been to use real post-it notes and have sold a ring binder version of the book and that would be INSANE!

But the layout of the book from the moment you open it gives you the EXACT sensation that they want to bring out in you. When you open the book you feel as if you have been handed something that is dear to someone yet a work in progress. With Post-its and Highlights, everything about the layout of this book just pulls you in!

I love the conversations that take place in the side bar that inform you of the world yet remain in character, everything about the way this product was designed was a home run.

The only other RPG product that has ever done this style so well that I can recall is a VERY old Product calle HOL. (Human, Occupied, Landfill). That said where HOL was funny. Dresden is far more effective and still is funny!

 

#RPGaDay2017 22nd Day Which RPGs are the Easiest for you to run? #DND Homebrew

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Today I will be running with the majority of the blogger’s and vloggers with my answer of Dungeons and Dragons and Dragons. I cut my Teeth on D&D and after more than 30 years of running games, it is hard to think of any game that comes to me easier. Roll in my personal homebrew content and it is it’s like inviting an old friend to the table. I just love running my world, because it is mine.

Star Wars RPG rolls in for me in a close second. I love Star Wars as you know if you have read my blog for any amount of time! Running games for Star Wars comes easy for me, made easier by the fact that it fits naturally into one shot or episodic formats. With that in mind, WHY HAVE WE NOT HAD A STAR WARS TV SHOW YET FOR THE LOVE OF GOD!

Lastly, I will go with a newer game as I feel Cypher System games are very easy to run. All I have to do is pick my plot points and a few images for encounter locations and foes. The rest for me as the Story Teller is to sit back and focus on the game and let the players roll all the dice.

 

 

#RPGaDay2017 21st Day: Which RPG Does the Most with the Least Words? #CypherSystem

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I think on this one many people are going to pick games like Lazers with Feelings or Fate Accelerated because they are going to reply in the most literal sense. While both Lazers and Fate are both indeed some of the shortest worded RPG games you will ever have the pleasure to come across. I do not think that we are talking about what they do in their word count here.

Monte Cook Games Cypher System with its.

I am (adjective)Descriptor  (noun)Type  who (Verbs)Focus’s 

The power of this single sentence might do the most with the least amount of words in the history of any RPG. With developing everything they way they did around Type Descriptor and Focus you not only have a natural way to convey to everyone at the table who you are and what you are known for. But you also in a just once sentence have simultaneously given the players a Roleplaying description of your character as well as told them what your character is capable of stat and power wise.

Now to be fair and in the interest of wanting a slightly longer blog post, I also mentioned Lazers and Feelings as it literally created the genre of single page RPGs.

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#RPGaDay2017 Day 19: Which RPG Features the Best Writing? #Numenera #MonteCookGames

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Numenera

With an interesting setting coupled with Monte Cooks excellent layout decisions. MCG set the ground work that would give birth the Cypher System. It is hard to argue that Numenera is not an excellently written RPG. In Ptolus we see the perfection of the layout and writing style of Monte Cook. In Numenera we see the evolved rule system that Monte Cook had been considering and I think may have even suggested from 5E D&D before he left the creative team.

Numenera is fresh take on using a D20 at the tabe for everything, and a whole new take on character creation. This was refreshing and eagerly embraced by the fan base. Cyphers themselves were by design constantly rewarding the players with items that they could use to influence the game. Polishing the whole experience off by telling the GM to just focus on the game and not worry about rolling dice. Over all at least in my opinion it was a wild success at writing an RPG.