Reblog Round up !

IG-88’s ’57 Chevy

Beep Boop Beep ! Oh my ! I really have been happy to see that X-wing has had staying power in the minis game realm. I had feared that it would slip quietly into the night. But it is strong as ever. Now if I can only get some time to play it more often… Continue reading IG-88’s ’57 Chevy

Reblog Round up !

DMing 101 – Apocalypse Punk

Good blog write up about Apocalypse Punk and some of the variants of the setting that could be great fun at the table. I have recently been thinking back to some of the games I have run over the years and wonder if Rifts could be tweaked and make a great setting for a game like this.
New setting wise there are plenty of options for running games in this style. The Cypher system is just begging to be run like this. FATE would be an easy choice as well. Savage worlds Interface Zero 2.0 would put tons of tools in your hands for a game like this.
Just a few thoughts.

terraphi's avatarGeekOut UK

Let the record show that I am not entirely happy with last week’s DMing 101, a rewrite is in order. For now though I continue with the genre’s series with a particular favourite of mine:

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Reblog Round up !

Interview – David Brown of Extra-Dimensional Publishing

Great interview with some candid in depth looks at the kickstarter world. And how even a great kick could find issues with distribution even after being a successful project.
Sad news but David has a good number of things we will see him involved with down the road.

modoc31's avatarRolling Boxcars

I recently had the opportunity to interview, Game Designer and publisher, David Brown. David is very active within the hobby and his company, eXtra-Dimensional Publishing, publishes some very high-quality products. You can see my other posts related Adventures in the East Mark to learn about the high quality of their products. This interview was spurred on by the cancelation of their Adventures in the East Mark (English) line of products. So, without further ado, I present to you….. David Brown


ed-logo

RB. I know I was sad to learn that the relationship between eXtra-Dimensional (XD) Publishing and its Spanish partners regarding Adventures in the East Mark was ended recently. For those that may not have seen your press release, can you summarize the situation?

DB. Basic summary is that while we succeeded at delivering our physical products to our backers we required additional investment to produce more units available for retail…

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Reblog Round up !

Star Trek FATE: Starfleet Academy and the Command Structure

Star Trek FATE is a perfect example of the FATE system doing what it does best. In a time when there really is not a good set of rules for a very impressive game genre. FATE flexes its muscles and shows off how much versatility it has.

Burn Everything Gaming's avatarBurn Everything Gaming

If you don’t know where to start, a good place is always the beginning.  The beginning for Star Trek is the Starfleet Academy.  Any non Vulcan or Vulcan/Human character starts the Academy at age 18 (18 skill points) and with a refresh of 3. Vulcans and Vulcan/Humans start the Academy at age 22 (22 skill points) and 5 Refresh.  While most fate games give you free choice as to what skills you can have and where, being in the Academy requires some skills to be at least at +1 (Average):

Minimum requirements to be in Starfleet Academy
These skills are required to be at a minimum of +1:

  • Physique
  • Scholarship
  • Discipline
  • Protocol

There is a link to a blank Cadet Character sheet

The first 2 years of the Academy are used to get players accustomed to the FATE system and understand how different conflicts, both physical and social, are done…

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Off Topic, Table Topics

So You Want to Be a Storyteller?

Storytelling, At first you may think this is off topic for a RPG Blog. But the more you think about it as you read this you will see. There are a TON of great parallels between this topic and Running RPG's. After all if your a GM/DM. What really are you but a storyteller. One… Continue reading So You Want to Be a Storyteller?

Reblog Round up !

Hiring and followers in Fifth Edition

Since the moment I read the crafting rules for 5E this very topic has been on my mind. Good write up.

Kyle Maxwell's avatarTechnoskald's Forge

Gishi Shozo Sanshi (Annotated Portraits of Loyal Retainers)In my last play session, we noted that the players probably need to hire torchbearers or similar companions. I took a look at the rules in 5e and some other games before deciding what to do, and ended up merging them into a simple system that I hope will work for us.

D&D Fifth Edition

The hiring rules[0] in 5e left me feeling really underwhelmed. And after I compared them with the rules in a number of other games, I felt even more underwhelmed. “Skilled” cost 2 gold pieces per day, and “unskilled” cost 2 silver pieces per day. I’d increase that significantly for NPCs asked to go into harm’s way, like torchbearers in a dungeon. Note that this only means hired workers, not “retainers” or “low-level followers”. In those cases, they get a share of treasure and experience points. They make good replacement characters when a regular player character dies, too.

Page…

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Reblog Round up !

PICKING POCKETS

Nice piece Fieldmechanik I think I will be adding this chart to my 5E game . Love the brick by the way.

Big Rich's avatarChildren of the Ampersand

thieftools

SLEIGHT OF HAND

“Sleight of Hand” is one of the 18 skills in 5th edition D&D. It is a Dexterity skill. This is because “Sleight of Hand” also known as Prestidigitation or Legerdemain, is the set of techniques used to manipulate objects secretly. The employment of purely manual dexterity without mechanical apparatus may be distinguished as “Sleight of Hand.”

There are eight principles to the study of “Sleight of Hand.” These include:

  1. Palm – To hold an object in an apparently empty hand.
  2. Switch – To secretly exchange one object for another.
  3. Ditch – To secretly dispose of an unneeded object.
  4. Steal – To secretly obtain a needed object.
  5. Load – To secretly move an object to where it is needed.
  6. Simulation – To give the impression that something has happened that has not.
  7. Misdirection – To lead attention away from a secret move.
  8. Display – To demonstrate an object…

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