Since the moment I read the crafting rules for 5E this very topic has been on my mind. Good write up.
In my last play session, we noted that the players probably need to hire torchbearers or similar companions. I took a look at the rules in 5e and some other games before deciding what to do, and ended up merging them into a simple system that I hope will work for us.
D&D Fifth Edition
The hiring rules in 5e left me feeling really underwhelmed. And after I compared them with the rules in a number of other games, I felt even more underwhelmed. “Skilled” cost 2 gold pieces per day, and “unskilled” cost 2 silver pieces per day. I’d increase that significantly for NPCs asked to go into harm’s way, like torchbearers in a dungeon. Note that this only means hired workers, not “retainers” or “low-level followers”. In those cases, they get a share of treasure and experience points. They make good replacement characters when a regular player character dies, too.
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