Flowerling

Flowerling 12 RP Small Fey (fey) Racial Traits +2 Wisdom, +2 Charisma, -2 Strength (0 RP) Fey: Flowerlings are plant-like creatures with supernatural abilities and connections to nature with the Fey subtype.  (2 RP) Lowlight Vision: Flowerlings can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these … Continue reading Flowerling

Elf, Astral

Elf, Astral (14 RP) Medium Humanoid (elf, planetouched, astral) Racial Traits Ability Score Racial Traits: Elves are nimble, both in body and mind, but their form is frail. They gain +2 Dexterity, +2 Intelligence, and –2 Constitution. (0 RP) Size: Elves are Medium creatures and thus receive no bonuses or penalties due to their size. (0 RP) Type: Elves are Humanoids with the elf and planetouched (astral) subtypes. (2 RP) Low-Light … Continue reading Elf, Astral

Dinoterran

Dinoterran 12 RP Medium humanoid (saurian, humanoid) Racial Traits Flexible: Dinoterrans gain a + 2 to 2 ability scores of choice. (1 RP) Medium: Dinoterrans are medium size. (0 RP) Type: Dinoterrans are humanoids with the sauran subtype. (0 RP) Lowlight Vision: Dinoterrans can see twice as far as a race with normal vision in conditions of dim light. (1 RP) Dual Minded: Dinoterrans appear human but … Continue reading Dinoterran

My Homebrew World: Aquatica

Aquatica is a large world of my creation, that is mostly water with little land. I created her with the D&D 3.0 Worldbuilder Handbook. ​Her past has seen hundreds of years of Mage Wars and chaotic upheavals, that has changed the face of the planet in many ways and the lives of most of her inhabitants. The regions vary from sub-arctic to super-tropical, creating strong … Continue reading My Homebrew World: Aquatica