Well, it is Sunday and more in a perfect world I am on my way to play two full sessions of Tabletop RPG! But not everyone gets to have all that fun. Even more, people would rather sit back pop a beer and relax on Sunday for game day. So here you go today I am… Continue reading Board Game Night? Review of Robo Rally
Category: Reblog Round up !
Being a better player:Let the Wookie win #DND #RPG
Great point and a very good read. As I have said before winning is not always be best option in your RPG! This is an odd one, I know. But it goes to the heart of role playing. Unlike say a board game or card game, or a tabletop miniature game the goal of role playing… Continue reading Being a better player:Let the Wookie win #DND #RPG
Dungeons and Dragons, Devil’s Playground to Pop Culture Staple — Real Women of Gaming
Reblog from Real Women of Gaming
Storytelling 101: The Protagonist, the Antagonist, and the Conflict
Simple to the point and a good weekend read for in your time before game. A quick primer on storytelling. The use of movie and iconic characters helps frame the examples well and I recommend giving it a look if you are getting ready to run a game this weekend ! by: Ian Blaylock When… Continue reading Storytelling 101: The Protagonist, the Antagonist, and the Conflict
Run Your Own Con! — World Builder Blog
Having been one of the driving forces behind Gathering in the part and then the RPG Director of Storm-Con a game convention that ran for 3 years. This is a very well thought out plan for a mini convention. I know other small format conventions that run in just such a manner! This format was… Continue reading Run Your Own Con! — World Builder Blog
Prop Ideas
Just throwing out a reblog of a good article my bud over at Rolling Boxcars did a while back! The other day on Facebook I saw a brief conversation about sites that lends themselves to the creation of props for games. While the conversation centered around Call of Cthulhu, I thought I would assemble a… Continue reading Prop Ideas
Hit Point alternatives
A good take on an alternative to the painful issue that high-level games have in D&D and Pathfinder. Once your players begin stacking up a mountain of HP its gets harder and harder to keep the players having some level of mortality. https://www.youtube.com/embed/opK7mPZtBSI?version=3&rel=1&fs=1&autohide=2&showsearch=0&showinfo=1&iv_load_policy=1&wmode=transparent AngryGM had a very good article yesterday about coming up with a… Continue reading Hit Point alternatives



