Do’s and Don’ts for when your game goes off the rails. Continue reading Tips For When Players Sidestep The Plot
When robots are Gods, killing humans is fair game. Civilization collapsed long ago in the wake of mutant warfare. Survivors toil beneath the bootheel of their privileged Synthetic overlords. The Tharnaxist Church, a corrupt machine cult, suffocates the Galaxy with their tyrannical dogma. Yet you and your friends make a name for yourselves as sharpers, lowly space criminals contracting with gangs and mega-corporations alike. What … Continue reading Synthicide RPG Review
Recently in my travels online I stumbled on a discussion that made me want to pull my hair out. It went something like this. My players are too good they always are able succeed in their DC checks because “X,Y,Z” reason what should I do ? As I began to scroll through the advice and replies to this comment, time and time again I saw … Continue reading My players are too good, I’ll just up the DC’s
Well, it’s about that time of year for many of us. Con season! Yup, it’s about that time of year again for me. As Storm-Con closes in I begin to gather all the things that I need or think I will need for the games I plan to run at the convention. So I thought it might be a good blog to share some tips … Continue reading Tips for convention GM’s!