Off Topic

Cyphercast is coming!

I look away for one second on a Friday and this happens! Well how awesome is that! A whole magazine dedicated to all things Cypher. Well you could not ask for much more awesome than that. Not a lot more to be said then what is on their page at the moment but I wanted… Continue reading Cyphercast is coming!

R&R (Runkles Review's)

The Strange: Cypher & Creature Decks

Not exactly a new product but new for me. I wanted to pass the word on in a mini review of the Creature and Cypher Decks for The Strange RPG. My Decks arrived from DriveThruRPG the other day. I mostly knew what I was getting as I already have the Numenera Creature and Cypher Decks.… Continue reading The Strange: Cypher & Creature Decks

Table Topics

Savage Worlds Rifts Edition

So well this happened. Wow. I thought to blog this on Wednesday but I was still in shock. There is so much potential here that it boggles the mind. There is a tremendous amount of content to draw from with the Rifts license. What we know so far. Palladium Books announced in their weekly update:… Continue reading Savage Worlds Rifts Edition

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Savage Worlds: Winter Eternal Giveaway Winner

Today is the last day to have a chance a free copy of Morne Schapp's Savage worlds Winter Eternal in PDF. On Friday I will announce the winner of the contest. Remember for a chance to win all you have to do is head on over to the review I did HERE and leave a… Continue reading Savage Worlds: Winter Eternal Giveaway Winner

Quick Grabs & Good Deals.

Bundle of holding: Champions!

If you like super hero games champions is the game for you! And right now for only a few more hours you can pick up the champions system for a steal! 131 bucks in books for under 30 dollars! This is a quick way to pick up a fully fleshed out universe at your fingertips. Not… Continue reading Bundle of holding: Champions!

Reblog Round up !

An Open Letter to Clan Malkavian….

One of my most favorite of clans yet so riddled with missteps in how played and GM’S constantly,tragically represent them so poorly.

Cabaret Vampire's avatarghostbearmotionpictures

Hey Clan Malkav,

How you doing? It’s been a while. You have kind of taken a backseat role since WOD transitioned from Masquerade to Requiem. You went from being one of the most popular and fleshed out groups in the franchise to becoming a psychological affliction that peppers bloodsuckers with insanity across the board. You get a cute little section in ‘Ventrue Lords Over the Damned’ but it’s fair to say that you lot have fallen on hard times.

In comparison to the other clans I would argue that you are the most misunderstood, misused and misplayed. Insanity in reality, is scary. I mean, HELLA scary (trust me, I’m like toats an expert with my B.S in psychology). Oftentimes in stories the revelation that all the craziness and death that takes place is caused by one person with unsound thoughts rather than a monster or thing is far more terrifying. Unfortunately, you…

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Reblog Round up !

Always split the party

I find myself with the Blogger on this one. Shocking as most readers will find it a well run game can handle a split party and the game with thrive. But the execution rests on the GM.
This advice is not taken lightly if you are not confident that you can handle the party breaking up tell your players. Be honest with yourself and your fellow gamer’s. If you can no handle a split party you will lose your players fast and it can easily make a great session a boring or even bad session.
Myself I am very confident and comfortable splitting my party. To the point that often the moment my players hit the safe location they scatter to the four winds. Nine times out of ten I handle it like a champ. Some nights rare as they are it is an utter failure. And I have been at this for nearly 30 years !
But my advice do it anyway! your players will thank you for it in the end. Those moments when you pull it off and allow your players to play to their individual strengths and develop. Far outweigh the occasional slow moments.

Ringo's avatarLife As A Swordsman

The most common advice I heard on RPG boards for awhile was “Never split the party.” The reasons for this on both sides of the screen are compelling. As a player, separating the party weakens and exposes you to dangers. As a GM, it makes your work much harder, trying to manage all the separate strands. This makes it great advice for new players or GM’s.  If you aren’t new though, it limits you in what you can accomplish in terms of telling diverse stories or enacting cunning plans.

Lets start from a player perspective. Always being grouped together means you can’t really pursue individual goals or stories. Think how much less epic those Vader Luke fights would have been if every time Luke was backed by a wookie, smuggler, two droids, and a princess. Hardly the climatic showdown we all wanted. Or imagine trying to flirt with your first…

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