The best part about Tiny Dungeons is that you get the taste for your Dungeon Delves and you can be in and out in one session often. I also loved the Dungeon Delve book and it sill sits in a spot on my shelf as a go too idea book. Along with the great first… Continue reading Hold Me Closer Tiny Dungeon
Category: Reblog Round up !
ODAM Invades the Real World
Loved having ODAM at Storm-Con. These guys were great and it was a pleasure to meet them. I look forward to seeing them next year if they can make it. As well as being a proud owner of their RPG. One of our gamers that played the demo of ODAM loved it so much he bought the game on the spot and said he was going to run it at next years convention!
Did you know that dreams can affect the waking world? Well, in Of Dreams and Magic they sure the hell can. This RPG just released in PDF to Kickstarter backers and the general public ($19.99). I have been devouring this PDF in my spare time and I am totally hooked!
Imagine the world, a modern world, in which you go about your day-to-day routines only to become plagued by your dreams as the Doubt attempts to defeat you once and for all and dispell your belief in magic. Your dreams begin to follow you into the waking world! The terror, guilt and sadness is taunting you, can you ignore these dream beings? No, I didn’t think so! To defeat the Doubt and the Reavers that plague you and others, you must be prepared to walk between the waking world, and the dream world; taking on a whole new dreamscape persona. This…
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Storm-Con Is A Wrap!
As I am the RPG guy for this con and Modoc is a fellow organizer he sums up much of my feelings of this years Con. It was a great success and I look forward to next year !
I am still riding the con high from this past weekend. Storm-Con is always an amazing event to organize and be at. If you have the chance to be there next year, you owe it to yourself to be there!
Our attendance numbers were over 300 again this year and while we did not notice much in the way of growth, we’re happy with the attendance numbers and the great vibes all the attendees brought to the con. We’re still taking surveys from the attendees, but the overwhelming majority of the survey comments has been very positive and encouraging. We know there were some noise issues and a few other hotel induced issues we were not able to resolve. This will not be a problem next year since we have to relocate due to the hotel going under renovation. Enough of this, on to the cool stuff!
This is the…
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Product Review – Corporia
I tossed this up on my blog as I was able to get my hands on the physical copy and look it over myself. I was one of the ones asked in this review what I thought about the art. And While the setting struck me as an interesting one. The Photography in place of art was oddly a huge issue for me like was noted here. Some of it came close to hitting the mark where the images were shopped to add Tech Elements to the picture. But others were so distracting it took me right out of the book. For me the photo that still days later stands out to me was a shot of two men in business suits fighting. One guy is jump kicking the other guy with bare feet. It sounds pick but the entire time I was looking at these two pages of the book I kept looking back up at the photo.. and saying why the hell are these guys in suits fighting barefoot ???
again the premise struck me as interesting the Dice system I thought was sound. ( D6 Fan) but the art make it jarring to keep my focus on the page.
Corporia
Author: Mark Plemmons
Cover Design: Nejron and Yongnian Gui
Publisher: Brabblemark Press
Page Count: 209
Available Formats: Hardcover and PDF
Cost: Hardcover – $39.99 and PDF – $9.99
PREMISE
Corporia is a tabletop role-playing game set in ‘The City’, a future metropolis ruled by an alliance of powerful mega-corporations. Players take on the roles of members of the Knightwatch, the elite supernaturally powered special operations unit of the Watchman private security company, under the auspices of its mega-corporate entity Valyant and Chief Executive Officer Lance Martin—the reincarnated Sir Lancelot du Lac. The Knightwatch resolve extreme incidents involving manifestations of other-dimensional energies (aka the Flux), including mutated humans, monsters from other dimensions, and corporate experiments gone wrong.
Members of the Knightwatch have been hand-picked from individuals touched by the Flux, ironically gaining their abilities from the very force that also transforms innocent citizens into dangerous mutants and provides fascinating new resources for the mega-corps to exploit. Exactly how…
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An Open Letter to Clan Malkavian….
One of my most favorite of clans yet so riddled with missteps in how played and GM’S constantly,tragically represent them so poorly.
Hey Clan Malkav,
How you doing? It’s been a while. You have kind of taken a backseat role since WOD transitioned from Masquerade to Requiem. You went from being one of the most popular and fleshed out groups in the franchise to becoming a psychological affliction that peppers bloodsuckers with insanity across the board. You get a cute little section in ‘Ventrue Lords Over the Damned’ but it’s fair to say that you lot have fallen on hard times.
In comparison to the other clans I would argue that you are the most misunderstood, misused and misplayed. Insanity in reality, is scary. I mean, HELLA scary (trust me, I’m like toats an expert with my B.S in psychology). Oftentimes in stories the revelation that all the craziness and death that takes place is caused by one person with unsound thoughts rather than a monster or thing is far more terrifying. Unfortunately, you…
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Always split the party
I find myself with the Blogger on this one. Shocking as most readers will find it a well run game can handle a split party and the game with thrive. But the execution rests on the GM.
This advice is not taken lightly if you are not confident that you can handle the party breaking up tell your players. Be honest with yourself and your fellow gamer’s. If you can no handle a split party you will lose your players fast and it can easily make a great session a boring or even bad session.
Myself I am very confident and comfortable splitting my party. To the point that often the moment my players hit the safe location they scatter to the four winds. Nine times out of ten I handle it like a champ. Some nights rare as they are it is an utter failure. And I have been at this for nearly 30 years !
But my advice do it anyway! your players will thank you for it in the end. Those moments when you pull it off and allow your players to play to their individual strengths and develop. Far outweigh the occasional slow moments.
The most common advice I heard on RPG boards for awhile was “Never split the party.” The reasons for this on both sides of the screen are compelling. As a player, separating the party weakens and exposes you to dangers. As a GM, it makes your work much harder, trying to manage all the separate strands. This makes it great advice for new players or GM’s. If you aren’t new though, it limits you in what you can accomplish in terms of telling diverse stories or enacting cunning plans.
Lets start from a player perspective. Always being grouped together means you can’t really pursue individual goals or stories. Think how much less epic those Vader Luke fights would have been if every time Luke was backed by a wookie, smuggler, two droids, and a princess. Hardly the climatic showdown we all wanted. Or imagine trying to flirt with your first…
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Kobold’s Corner: Pillars Of Eternity Impressions: NPC Writing
Good read, you are the second person that has mentioned to me how great PoE is. This is now on my list of must play games.
That said these tips are great to any DM/GM as well at the Tabletop. When you make NPC’s that your players value they will grow to love the world around them as much as their own Character.
Making a player put value in an NPC good or bad. Makes every interaction with them that much better. This is a wonderful way to curb the much hated Murder Hobo groups that DM’s dread.
But much like any MMO. Not everyone needs a name. Suzy the barmaid only requires a name if she is addressed by the players and they engage her in conversation. Until that time she is just a Drone on auto pilot. This goes for any other NPC that is not a key character in your stories.
MMORPG published an article a few days ago: 5 Things MMOs Could Learn from Pillars of Eternity. It was good to see characters and story near the top of this list.
Some reader comments on the article are skeptical, suggesting that single player RPGs and MMOs are different categories, but no. Characters should be the #1 most important thing in anything fiction, and every video game is fiction.
No? When you think of Mortal Kombat, what comes to mind? The gameplay or the characters? What about driving games? GTA is the best-selling driving franchise of all time, edging out Mario Kart. And Mario Kart is called Mario Kart.
MMOs tend to overwhelm players with too many throw-away character names. Pillars of Eternity tries to avoid this trap. Instead of naming every villager, PoE just calls them villagers.
One of the companion NPCs in PoE, written by…
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