Off Topic

CON TIME.

As many of you may have noticed my blog has slowed down a bit. With Storm-Con just a few short days away. The next week or two is the time that final Con Prep usually takes place right before you put it into cruise control and slide into Con day. I likely will have a review… Continue reading CON TIME.

Reblog Round up !

Product Review – Corporia

I tossed this up on my blog as I was able to get my hands on the physical copy and look it over myself. I was one of the ones asked in this review what I thought about the art. And While the setting struck me as an interesting one. The Photography in place of art was oddly a huge issue for me like was noted here. Some of it came close to hitting the mark where the images were shopped to add Tech Elements to the picture. But others were so distracting it took me right out of the book. For me the photo that still days later stands out to me was a shot of two men in business suits fighting. One guy is jump kicking the other guy with bare feet. It sounds pick but the entire time I was looking at these two pages of the book I kept looking back up at the photo.. and saying why the hell are these guys in suits fighting barefoot ???
again the premise struck me as interesting the Dice system I thought was sound. ( D6 Fan) but the art make it jarring to keep my focus on the page.

modoc31's avatarRolling Boxcars

Corporia
Author: Mark Plemmons
Cover Design: Nejron and Yongnian Gui
Publisher: Brabblemark Press
Page Count: 209
Available Formats: Hardcover and PDF
Cost: Hardcover – $39.99 and PDF – $9.99

PREMISE

Corporia is a tabletop role-playing game set in ‘The City’, a future metropolis ruled by an alliance of powerful mega-corporations. Players take on the roles of members of the Knightwatch, the elite supernaturally powered special operations unit of the Watchman private security company, under the auspices of its mega-corporate entity Valyant and Chief Executive Officer Lance Martin—the reincarnated Sir Lancelot du Lac. The Knightwatch resolve extreme incidents involving manifestations of other-dimensional energies (aka the Flux), including mutated humans, monsters from other dimensions, and corporate experiments gone wrong.

Members of the Knightwatch have been hand-picked from individuals touched by the Flux, ironically gaining their abilities from the very force that also transforms innocent citizens into dangerous mutants and provides fascinating new resources for the mega-corps to exploit. Exactly how…

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Off Topic

Cyphercast is coming!

I look away for one second on a Friday and this happens! Well how awesome is that! A whole magazine dedicated to all things Cypher. Well you could not ask for much more awesome than that. Not a lot more to be said then what is on their page at the moment but I wanted… Continue reading Cyphercast is coming!

Reblog Round up !

An Open Letter to Clan Malkavian….

One of my most favorite of clans yet so riddled with missteps in how played and GM’S constantly,tragically represent them so poorly.

Cabaret Vampire's avatarghostbearmotionpictures

Hey Clan Malkav,

How you doing? It’s been a while. You have kind of taken a backseat role since WOD transitioned from Masquerade to Requiem. You went from being one of the most popular and fleshed out groups in the franchise to becoming a psychological affliction that peppers bloodsuckers with insanity across the board. You get a cute little section in ‘Ventrue Lords Over the Damned’ but it’s fair to say that you lot have fallen on hard times.

In comparison to the other clans I would argue that you are the most misunderstood, misused and misplayed. Insanity in reality, is scary. I mean, HELLA scary (trust me, I’m like toats an expert with my B.S in psychology). Oftentimes in stories the revelation that all the craziness and death that takes place is caused by one person with unsound thoughts rather than a monster or thing is far more terrifying. Unfortunately, you…

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Reblog Round up !

Always split the party

I find myself with the Blogger on this one. Shocking as most readers will find it a well run game can handle a split party and the game with thrive. But the execution rests on the GM.
This advice is not taken lightly if you are not confident that you can handle the party breaking up tell your players. Be honest with yourself and your fellow gamer’s. If you can no handle a split party you will lose your players fast and it can easily make a great session a boring or even bad session.
Myself I am very confident and comfortable splitting my party. To the point that often the moment my players hit the safe location they scatter to the four winds. Nine times out of ten I handle it like a champ. Some nights rare as they are it is an utter failure. And I have been at this for nearly 30 years !
But my advice do it anyway! your players will thank you for it in the end. Those moments when you pull it off and allow your players to play to their individual strengths and develop. Far outweigh the occasional slow moments.

Ringo's avatarLife As A Swordsman

The most common advice I heard on RPG boards for awhile was “Never split the party.” The reasons for this on both sides of the screen are compelling. As a player, separating the party weakens and exposes you to dangers. As a GM, it makes your work much harder, trying to manage all the separate strands. This makes it great advice for new players or GM’s.  If you aren’t new though, it limits you in what you can accomplish in terms of telling diverse stories or enacting cunning plans.

Lets start from a player perspective. Always being grouped together means you can’t really pursue individual goals or stories. Think how much less epic those Vader Luke fights would have been if every time Luke was backed by a wookie, smuggler, two droids, and a princess. Hardly the climatic showdown we all wanted. Or imagine trying to flirt with your first…

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