Flowerling

Flowerling 12 RP Small Fey (fey) Racial Traits +2 Wisdom, +2 Charisma, -2 Strength (0 RP) Fey: Flowerlings are plant-like creatures with supernatural abilities and connections to nature with the Fey subtype.  (2 RP) Lowlight Vision: Flowerlings can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions. Small: Flowerlings are small creatures gain a +1 size bonus on attack rolls, a -1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks. (0 RP) … Continue reading Flowerling

Chosen of Ssliora

Chosen of Ssliora The “Chosen of Ssliora” is an acquired template that can be added to any reptilian creature, or other follower of Ssliora that is chosen by the Priesthood. They are paragons of their race that are chosen to guard the holy lake Takshila, to make sure the Gods rules are followed throughout the land. There are three types of Chosen: Huntsmen, Enforcers and Teachers (the names are self-explanatory). Usually, the alignment of a creature that becomes a chosen of Ssliora matches that of the god that invested it with power. Sometimes, however, a god punishes a wayward worshiper … Continue reading Chosen of Ssliora

Giant Water Bear

Sorry for posting this so late in the day, but this creature took me almost 2 days to research, so I could do it justice. I am in the process of learning how to use the Pathfinder process of creating monsters. I based this creature on a currently alive microscopic animal called Tardigrade. They were discovered by Johann August Ephraim Goeze originally named the tardigrade kleiner Wasserbär (Bärtierchen today), meaning “little water bear” in German. The name Tardigradum means “slow walker” and was given by Lazzaro Spallanzani in 1776.[25] The name ‘water bear’ comes from the way they walk, reminiscent … Continue reading Giant Water Bear

Elf, Astral

Elf, Astral (14 RP) Medium Humanoid (elf, planetouched, astral) Racial Traits Ability Score Racial Traits: Elves are nimble, both in body and mind, but their form is frail. They gain +2 Dexterity, +2 Intelligence, and –2 Constitution. (0 RP) Size: Elves are Medium creatures and thus receive no bonuses or penalties due to their size. (0 RP) Type: Elves are Humanoids with the elf and planetouched (astral) subtypes. (2 RP) Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. (1 RP) Astral Heritage: Elves are descended from the Astralus, so gain one Astralus racial trait of choice. (2 RP) Base Speed: Elves have … Continue reading Elf, Astral

Wild Elf

Wild Elf (12 RP) Small Humanoid (elf) Racial Traits +2 Dexterity, +2 Constitution, -2 Intelligence. (0 RP) Type: Wild Elves are humanoids with the elf subtype. (0 RP) Darkvision: Wild Elves gain darkvision up to 60’. (2 RP) Small: Wild Elves gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks. (0 RP) Standard Speed: Wild Elves have a speed of 30 feet. (0 RP) Animal Bond: Wild Elves bond at birth; this gives them telepathy and empathy with other wild elves … Continue reading Wild Elf

Dinoterran

Dinoterran 12 RP Medium humanoid (saurian, humanoid) Racial Traits Flexible: Dinoterrans gain a + 2 to 2 ability scores of choice. (1 RP) Medium: Dinoterrans are medium size. (0 RP) Type: Dinoterrans are humanoids with the sauran subtype. (0 RP) Lowlight Vision: Dinoterrans can see twice as far as a race with normal vision in conditions of dim light. (1 RP) Dual Minded: Dinoterrans appear human but they have a separation in their brain that sets them apart (saurian hind brain). This gives them a +2 save vs Will for spells that target humanoids and saurian are only half as effective. (1 … Continue reading Dinoterran