Maricoxi
This creature stands like a man, yet is half again the height of most men, with blue translucent bluish skin and covered with a coat of thick white fur on the head, forearms, and legs.
Maricoxi CR 6
XP 2,400
N Large outsider (cold, outsider)
Init +6; Senses darkvision 60 ft., snowvision, scent; Perception +11
DEFENSE
AC 19, touch 10, flat-footed 16 (+1 Dex, +9 natural, –1 size)
hp 70 (8d10+12)
Fort +12, Ref +7, Will +4
Immune cold, disease
Weaknesses vulnerability to fire
OFFENSE
Speed 40 ft., climb 30 ft. (ice and snow are treated as normal movement).
Melee bite +13 (1d8+5 plus 1d6 cold), 4 claws +13 (1d6+5 plus rend and 1d6 cold), or ice spear +13 (1d8+7 plus 1d6 cold)
Range ice spear +13 (1d8+5 plus 1d6 cold)
Space 10 ft.; Reach 10 ft.
Special Attacks rend (2 claws, 1d6+6 plus 1d6 cold)
STATISTICS
Str 21, Dex 12, Con 19, Int 12, Wis 14, Cha10
Base Atk +8; CMB +12; CMD 23
Feats Cleave, Combat Reflexes, Great Fortitude, Improved Initiative, Multiweapon Fighting, Power Attack.
Skills Climb +21, Intimidate +11, Perception +11, Stealth +6 (+17 in snow), Survival +11; Racial Modifiers +4 Stealth (+12 in snow)
Languages Aklo, Aquan, Common
SPECIAL ABILITIES
Cold (Su)
A maricoxi’s body generates intense cold, dealing 1d6 points of cold damage to any creature that contacts it with a natural attack or unarmed strike, or whenever it hits a foe with its bite, claws or rend attack.
Ice Half-Paraelemental Template Abilities (Su)
See table below for the half-paraelementals level based abilities. 1/day
Ice Shape (Su)
A maricoxi can shape ice and snow at will. This ability functions as stone shape, but only targeting ice and snow, not stone. One of their favorite attacks is an ice spear. A maricoxi’s caster level for this effect is equal to its Hit Dice.
Icewalking (Ex)
This ability works like the spider climb spell, but the surfaces the maricoxi climbs must be icy. The maricoxi can move across icy surfaces without penalty and does not need to make Acrobatics checks to run or charge on ice.
Martial Training (Ex)
Because of their high intelligence, maricoxi are proficient with light and medium armors, simple weapons, and one martial weapon of choice.
Snow Vision (Ex)
When young maricoxi’s learns to see perfectly well in snowy conditions. A maricoxi does not suffer any penalties to Perception checks while in the snow.
ECOLOGY
Environment cold mountains
Organization solitary, pair, or tribe (3–8)
Treasure standard
Maricoxi is a strange combination of a Girallon, Yeti and an Ice-elemental (para-elemental). Instead of the evil tendencies of the Girallon, they lean more to Neutral that the common Yeti does, but a rare few descend to evil. Mysterious and rarely seen, the Maricoxi is a towering denizen of the loneliest and tallest mountain peaks. Those who dwell upon the lower reaches of such storied slopes whisper tales of “wild snowmen” who come down from the heights and raid livestock, only to leave barefoot tracks in the snow.
Although Maricoxi stories are accurate in their portrayals of fierce, stealthy, and immensely strong creatures.. They dwell in small tribes atop their distant mountains, where they are sheltered from contact with most other races. Those with violent or cruel natures are usually forced out of tribes to live lonely lives as exiles, and without the support of a tribe, such Maricoxi are often driven to raiding lowlander settlements, thus perpetuating the myth of the Maricoxi as a demon made flesh.
The source of such cruel madness can often be traced to a singular source—proximity to strange, eldritch dimensions. The Maricoxi’s mountain lairs rise high in places where the boundaries between this world and others rasp thin. It is unclear if the Maricoxi are invaders from these dimensions or Material Plane natives influenced by otherworldly realms, but it seems certain that whatever their origins, the Maricoxi are no friends to those who dwell beyond, and may even act as guardians against intrusions from such strange worlds into the Material Plane.
Special Attacks: Maricoxi with an Int or Wis score of 8 or higher, posses the following spell-like abilities, using their character levels as the caster level, as specified in the table. Each ability is usable once per day:
Level . . . Ability
1-2 . . . . Chill Touch
3-4 . . . . Fog Cloud
5-6 . . . . Flurry of Snowballs
7-8 . . . . Ice Wall
9-10 . . . . Ice Storm
11-12 . . . Cone of Cold
13-14 . . . Freezing Sphere
15-16 . . . Ice Spears
17-18 . . . Elemental Swarm (Summons only Ice Para-elementals)
19+ . . . . Plane Shift
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