Source: Card Game Review – Superfight! Great review of a card game I have had my eye on and have not gotten around to playing yet!
Category: Reblog Round up !
[Tuesday Map] Crypt of the Child Kings
As all Dyson maps are pretty awesome. Something about this one jumped out at me. I love the decent into the crypt as you walk over the crypt entrance itself with the alter being the party's focus for their attention. Source: [Tuesday Map] Crypt of the Child Kings
[Tuesday Map] The Architect’s Dungeon (working with the Dungeon Architect Cards)
Source: [Tuesday Map] The Architect’s Dungeon (working with the Dungeon Architect Cards) I have had my eye on cards like these and a few others. This is a great example of what you can do with this set. Dyson makes the map look so good even though it was completely generated by the cards. Give the… Continue reading [Tuesday Map] The Architect’s Dungeon (working with the Dungeon Architect Cards)
Starting New Campaign: Star Wars; Hunters of the Force
Source: Starting New Campaign: Star Wars; Hunters of the Force
RPGaDay 2015 – Day 26: Favourite inspiration for your game
Short Answer: Weird news stories. Source: RPGaDay 2015 – Day 26: Favourite inspiration for your game
[Friday Map] Redstone Shrine (with time lapse video)
Watching a time lapse video of Dyson doing what he does so well is just plain inspiring. It makes you want to pick up a pad and just go to town. Remember practice makes perfect. You don't get to his level over night. Back in my day's when I first started playing D&D I would… Continue reading [Friday Map] Redstone Shrine (with time lapse video)
Game Master Tips with Wil Wheaton: Saying Yes!
Sometime the best creative energy comes from the players themselves. Allowing them to have input makes them care more deeply about the world they are in as well. As a GM the more we can do to make our players invest and buy into the stories we weave the better the tension and joy we feel at when the players have to overcome trials and tribulations.
If it does not break the rules or leave you in a situation as a GM where the story will suffer because of what “Yes” applies to. I say go for it.
I was pretty impressed with this weeks Game Master Tip on the Mary Sue with Wil Wheaton. For one thing, as much as possible I believe saying “Yes” to whatever crazy plots or similar your players come up with is rather important. When you do so, it help your players feel like a part of the world and show that their ideas are being validated. A good example of me improvising on the fly like this was with the safe house security features a player came up with in the Night’s Black Agents one shot, Nightfall.
I was particularly enthused with how far Wil went with this, when he actually modified the rules for a druids companion animal from another system (DnD?) to provide Aankia with her robot pal, Jeremy. Most importantly, he did so in a way without complicating the game in any extraneous manner – adding…
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