Robotech RPG Tactics, Wave I – Part II (Problematic Models and their assembly, and Component Quality)
I desperately wanted to back this project but I had little to no faith in Palladium. After years and years of loving the RIFTS system and spending what had to be close to twenty years for Beyond the Supernatural. I was sadly certain that this amazing kickstarter was not going to stand up to its deadlines and quality would suffer greatly in the end.
This is a great post about the state of the finished product and the woes of what could have been one of the best kicks of the year.
By way of preface, this was supposed to be a fluff post, and take maybe a couple hours to write while I worked up test models for the game, took pics of the sprues, and noted down the hard spots for a new modeller.
It’s been a sodding week, and I’m only covering the worst offenders so far; the Destroids are on hold until I can get some magnets.
The mini quality has been, hands-down, the most controversial part of the entire game to date. Is everything shit? No, not by any means.
But all three armies (Zentraedi, Malcontent, and UEDF) get the shaft on something. The Quel-Regult is by far the worst offender, with multiple parts that don’t fit, and a missing component (see below). The UEDF player, meanwhile, gets a bit screwed by having even more models to build than the Zen player – models which take almost…
View original post 2,501 more words