Homebrew Spotlight: Centaur Nomad

Centaur Nomad

Medium Monstrous Humanoid (quadruped) (14 RP)

Racial Traits

  • Ability Score Racial Traits: Greater Paragon:  +4 Str, +2 Con, -2 Dex, -2 Cha (2 RP)
  • TypeMonstrous humanoid with the quadruped subtype. (3 RP)
    • Darkvision: Nomad Centaurs have darkvision and so can see perfectly in the dark up to 60 feet.  (0 RP)
  • Size: Centaur Nomads can choose either small or medium (see below): (0 RP)
  • Quadruped Nomad Centaurs have four legs. (2 RP)
    • Fast Speed: Centaur Nomads have a base speed of 50 feet. (1 RP)
      • Sprinter: Nomad Centaurs gain a +10 foot racial bonus to their speed when using the charge, run or withdraw actions. (1 RP)
    • Increased Consumption: Nomad Centaurs require 3 times the food required by humans and other races. (-2 RP)
  • Keen Senses: Nomad Centaurs have honed their senses from living in the wild so gain a +2 racial skill bonus to all Perception checks. (2 RP)
  • Natural Armor: Nomad Centaurs have tough skin, granting them a +1 natural armor bonus. (2 RP)
  • Hoof Attack: The Nomad Centaur may attack with both their hooves and with their torso weapons (fists or otherwise) in one round. This requires 50% of their height above them to do so. Hooves suffer a -5 to attack if used in combination with torso weapons (-2 if Multi-Attack feat is taken) and do 1d4 small, 1d6 medium each, with 1/2 strength bonus for damage. If attacked from behind, the Nomad Centaur can also kick for 1d6 points of damage. A Nomad Centaur attacks with his hooves as if armed. (2 RP)
  • Primitive Craftsman: Nomad Centaurs gain a +2 racial bonus on all Craft or Profession checks to create objects from any natural material (leather, rope, stone, wood, etc). (1 RP)
  • Languages: Common and Sylvan. Bonus: Elven, Halfling, Draconic, and Goblin. (0 RP)

Legendary hunters and skilled warriors, centaurs are part man and part horse. Typically found on the fringes of civilization, these stoic people vary widely in appearance, their skin tones typically appearing deeply tanned but similar to the humanoids who occupy nearby regions, while their lower bodies are similar to the coloration of local equines. Centaur hair and eyes trend toward darker colors and their features tend to be broad, while the overall bulk of their bodies is influenced by the size of the horses their lower quarters resemble. Thus, while an average centaur stands over 7 feet tall and weighs upward of 2,000 pounds, there are vast regional variations—from lean plains-runners to burly mountain hunters. Centaurs typically live to be about 60 years old.

Aloof with other races and at odds even with their own kind, the centaurs are an old race only slowly coming to accept the modern world. While the majority of centaurs still live in tribes roaming vast plains or the fringes of eldritch forests, many have abandoned the isolationist ways of their ancestors to walk among the more cosmopolitan cities of the world. Often such free-spirited centaurs are considered outcasts and are shunned by their own tribes, making the decision to leave a heavy one. In some rare cases, however, whole tribes under progressive leaders have come to trade or make alliances with other humanoid communities—typically Elves, but sometimes Halflings, Gnomes, and rarely Atlanteans or Dwarves. Many races remain wary of centaurs, though, largely due to legends of territorial beastmen and the regular, violent encounters the centaurs have with stubborn settlers and expansionist countries.

 

Because of some of the pictures I found below, I have decided to work on some variant tribes. They will be of any type of equine or bovine, also anything with hooves and maybe other quadrupeds. More to come!!

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