Reblog Round up !

An Open Letter to Clan Malkavian….

One of my most favorite of clans yet so riddled with missteps in how played and GM’S constantly,tragically represent them so poorly.

ghostbearmotionpictures

Hey Clan Malkav,

How you doing? It’s been a while. You have kind of taken a backseat role since WOD transitioned from Masquerade to Requiem. You went from being one of the most popular and fleshed out groups in the franchise to becoming a psychological affliction that peppers bloodsuckers with insanity across the board. You get a cute little section in ‘Ventrue Lords Over the Damned’ but it’s fair to say that you lot have fallen on hard times.

In comparison to the other clans I would argue that you are the most misunderstood, misused and misplayed. Insanity in reality, is scary. I mean, HELLA scary (trust me, I’m like toats an expert with my B.S in psychology). Oftentimes in stories the revelation that all the craziness and death that takes place is caused by one person with unsound thoughts rather than a monster or thing is far more terrifying. Unfortunately, you…

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Reblog Round up !

Always split the party

I find myself with the Blogger on this one. Shocking as most readers will find it a well run game can handle a split party and the game with thrive. But the execution rests on the GM.
This advice is not taken lightly if you are not confident that you can handle the party breaking up tell your players. Be honest with yourself and your fellow gamer’s. If you can no handle a split party you will lose your players fast and it can easily make a great session a boring or even bad session.
Myself I am very confident and comfortable splitting my party. To the point that often the moment my players hit the safe location they scatter to the four winds. Nine times out of ten I handle it like a champ. Some nights rare as they are it is an utter failure. And I have been at this for nearly 30 years !
But my advice do it anyway! your players will thank you for it in the end. Those moments when you pull it off and allow your players to play to their individual strengths and develop. Far outweigh the occasional slow moments.

Life As A Swordsman

The most common advice I heard on RPG boards for awhile was “Never split the party.” The reasons for this on both sides of the screen are compelling. As a player, separating the party weakens and exposes you to dangers. As a GM, it makes your work much harder, trying to manage all the separate strands. This makes it great advice for new players or GM’s.  If you aren’t new though, it limits you in what you can accomplish in terms of telling diverse stories or enacting cunning plans.

Lets start from a player perspective. Always being grouped together means you can’t really pursue individual goals or stories. Think how much less epic those Vader Luke fights would have been if every time Luke was backed by a wookie, smuggler, two droids, and a princess. Hardly the climatic showdown we all wanted. Or imagine trying to flirt with your first…

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